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Pigepic using the technique Stare, lowerering the opposing Pewki's defense.

Techniques are the attacks that Temtem can use during combat. Most techniques are used to damage an opposing Temtem until it becomes exhausted, but some techniques may also temporarily drop certain stats of opposing Temtem or apply status effects. Unlike Temtem, which can have up to two types, techniques only have one type. The type determines the effectiveness of the technique when used against opposing Temtem.

Characteristics of Techniques[]

Techniques have various characteristics that help differentiate and define them. Below is a list of them, some of which we will discuss more in-depth:

  • Type: Each technique, like Temtem themselves, have a type that interacts with a Temtem's type that increase or decrease the effectiveness and power of a technique.
  • Class: The Techniques class relates to which stats are used to assign damage for the technique.
  • Damage: Indicative of the overall power of the Technique.
  • Stamina Cost: The amount of Stamina required to perform the technique. This will be the amount the Temtem's Stamina is reduced when the technique is used.
  • Hold: Some techniques cannot be used until a specified amount of turns have passed while the Temtem is in battle. This amount of turns is called Hold.
  • Priority: All techniques have a priority indicative of when the technique will be used in a turn. The higher the priority, the more likely the technique will be used earlier. This attribute interacts with the Temtem's speed to determine when it will be used in a turn.
  • Synergy: Some techniques have an additional or boosted effect due to the type of the user's partner Temtem. This is known as Synergy.
  • Targeting: Each technique has a specific set of potential targets. For example, some techniques can only be used on opponents, some can be used against the casting Temtem, and some hit multiple Temtem at the same time.

Class[]

Techniques are divided into three classes:

  • Physical - damaging techniques powered by the user's ATK stat and reduced by the target's DEF stat.
  • Special - damaging techniques powered by the user's SPATK stat and reduced by the target's SPDEF stat.
  • Status - non-damaging techniques that modify battle conditions like lowering stats or inflict conditions such as Sleep.

Damage[]

Each Physical and Special Technique has a DMG value that represents the amount of Damage that technique will deal. This value, the user's level, the user's ATK or SPATK stat, and the target's DEF or SPDEF stat all contribute to the final damage dealt by the technique.

The result is then rounded to the nearest integer to determine the final amount of HP lost by the target.

Techniques with a 2x modifier deal much more damage than a technique with a 1x modifier even if the latest has double the base damage of the first. Where multiple modifiers are applicable for an attack, the modifiers are applied multiplicatively.

Additionally, the damage is increased when a technique's type matches one of the user's types. The final damage of the technique is increased by 50% in a mechanic called STAB (Same Type Attack Bonus).

STA Cost[]

Each technique has a certain STA Cost which is subtracted from the user's remaining stamina. When a technique requires more stamina than the Temtem has remaining, this leads to overexertion. For each additional, overexerted STA point required, the following formula applies:

Priority[]

All techniques have a priority indicative of when the technique will be used in a turn. Technique Priorities have a specific look in the game that differentiates them and different priorities interact with the user's speed in different ways.

  • Very Low0_VeryLow
Very Low Priority means that the move will happen after all other moves with a priority of low or higher. If multiple Tems use a Very Low Priority move then they will go in order of speed.
  • Low1_Low
Low Priority means the technique will be used with half the speed of the user.
  • Normal2_Normal
Normal Priority means the technique will be used with the speed of the user (No effect to the speed stat).
  • High3_High
High Priority means the technique will be used with 1.5x the speed of the user.
  • Very High4_VeryHigh
Very High Priority means the technique will be used with 1.75x the speed of the user.
  • Ultra5_Ultra
Ultra Priority means the technique will be used before the opponent swaps with another Temtem, and before the use of TemCard.

Hold[]

Techniques with various hold values, and various hold remaining.

Hold restricts the use of a technique until a certain amount of turns have passed. Some techniques will have various amounts of hold and the user must wait, from the turn they enter the battle, a number of turns equal to the amount of hold that technique has. A technique has visible bars on it that are darkened when there is still hold remaining. When all darkened bars appear brightened, the technique is ready for use. After being used, the hold is reset and the user must wait the amount of hold again to reuse the technique. Some techniques are able to reduce the hold of other techniques like Cheer Up.

Synergy[]

Some techniques have a boosted or additional effect due to a mechanic called Synergy. When a technique has synergy, it means that if the partner of the user is a specific type, the technique will have some added effect. As an example, Aqua Stone is a waterWater Technique with an earthEarth synergy. If a Temtem using Aqua Stone is paired with an Earth Temtem, then the technique will have the additional effect of boosted power. Another example is a technique called High-pressure Water, where if the user is paired with a fireFire Temtem, the technique also applies a Burned ConditionBurned Condition in addition to its regular effect. These effects vary from technique to technique and the full range of the variety of these effects is still unknown.

Targeting[]

Each technique is targeted in one of six different ways:

  • Self: The technique can only be used on the user.
  • Single Target: The technique can be used on any selected Temtem in the field, including the user.
  • Single other Target: The technique can be used on any selected Temtem in the field, except the user.
  • Single Team: The technique can be used on either the other team or the user's team.
  • Other Team or Ally: Either team is selected, but if the user's team is selected, only the ally will be affected.
  • All: The technique will be used on all Temtem in the field.
  • All Other Temtem: The technique will affect all Temtem on the battlefield except the user.

Acquiring Techniques[]

While all Temtem start off with several techniques, there are various ways for them to acquire new ones.

  • Leveling - Each Temtem learns new techniques upon reaching certain levels.
  • Technique Courses - Technique Courses are infinite-use items containing a specific technique that can be taught to compatible Temtem.
  • Breeding - Various species have egg techniques that can only be obtained through breeding.

Technique List[]

Techniques without Synergy[]

Name Type Class DMG STA Hold Priority Targeting
Acid Reflux toxic Special 80 20 2 2_Normal Other Team or Ally
Allergic Spread nature Special 58 18 1 2_Normal Other Team or Ally
Antitoxins toxic Status - 14 0 2_Normal Single Team
Aqua Bullet Hell water Special 67 17 0 2_Normal Single Other Target
Aquatic Whirlwind water Special 130 29 1 3_High Single Target
Autodestruction digital Physical 100 30 3 3_High All
Bamboozle mental Status - 18 0 2_Normal Single Target
Bark neutral Status - 20 1 3_High Single Other Target
Bark Shield nature Status - 30 2 1_Low Single Team
Base Jump neutral Physical 115 16 0 2_Normal Single Other Target
Bestial Charge neutral Physical 55 20 1 2_Normal Other Team or Ally
Beta Burst mental Special 100 23 0 2_Normal Single Other Target
Binary Flood digital Special 60 24 1 2_Normal Other Team or Ally
Blizzard wind Special 120 15 1 1_Low Single Other Target
Block melee Status - 16 1 2_Normal Self
Boomerang wind Physical 85 19 0 3_High Single Other Target
Brace neutral Status - 5 0 3_High Self
Bubbles water Special 27 5 0 2_Normal Single Other Target
Burrow earth Status - 12 1 1_Low Self
Cage neutral Status - 23 1 5_Ultra All
Chain Heal neutral Status - 20 2 2_Normal Single Target
Chain Lightning electric Special 48 15 0 2_Normal Single Target
Chains Hit neutral Physical 110 16 0 2_Normal Single Other Target
Charge neutral Physical 50 4 1 3_High Single Other Target
Charged Iron Filings electric Physical 85 26 1 2_Normal Other Team or Ally
Cheer Up neutral Status - 7 0 4_VeryHigh Single Target
Clay Ball earth Physical 60 11 1 2_Normal Single Other Target
Clinch neutral Physical 85 14 0 1_Low Single Other Target
Cold Breeze wind Special 10 9 0 2_Normal Single Other Target
Cold Geyser water Physical 105 25 0 2_Normal Single Target
Confiscate neutral Status - 7 0 2_Normal Single Other Target
Cooperation neutral Status - 4 1 4_VeryHigh Single Team
Crystal Bite crystal Physical 130 22 1 2_Normal Single Other Target
Crystal Plume Gatling crystal Physical 130 24 0 2_Normal Single Other Target
Crystal Spikes crystal Special 110 29 0 3_High Single Target
Crystal Stream crystal Physical 85 20 0 2_Normal Single Target
Crystal Torrent crystal Special 65 18 0 2_Normal Single Other Target
Crystallize crystal Status - 18 1 2_Normal Self
Cyberclaw digital Physical 80 19 1 3_High Single Target
Darkness neutral Status - 18 1 4_VeryHigh All
Data Burst digital Physical 48 6 0 2_Normal Single Other Target
Data Corruption digital Status - 22 2 2_Normal Single Other Target
DC Beam electric Special 35 5 0 3_High Single Other Target
Defibrillate electric Physical 80 12 1 2_Normal Single Target
Diamond Fort crystal Status - 27 2 1_Low Self
Digital Stream digital Physical 85 20 0 2_Normal Single Target
Digital Torrent digital Special 65 18 0 2_Normal Single Other Target
Digital Whip digital Physical 20 6 0 1_Low Single Other Target
Dim Mak melee Special - 20 2 3_High Single Other Target
DNA Extraction digital Physical 25 3 0 4_VeryHigh Single Other Target
Double Gash melee Physical 49 7 0 2_Normal Single Other Target
Double Kick neutral Physical 80 22 0 3_High Single Other Target
Drill Impact neutral Physical 120 20 0 2_Normal Single Other Target
Drought earth Status - 14 1 4_VeryHigh All
Dust Vortex earth Special 131 24 1 2_Normal Single Other Target
Earth Stream earth Physical 85 20 0 2_Normal Single Target
Earth Torrent earth Special 65 18 0 2_Normal Single Other Target
Earth Wave earth Physical 90 28 2 1_Low Other Team or Ally
Electric Storm electric Special 76 26 1 2_Normal Other Team or Ally
Electric Stream electric Physical 85 20 0 2_Normal Single Target
Electric Torrent electric Special 65 18 0 2_Normal Single Other Target
Electromagnetism electric Status - 16 2 4_VeryHigh Single Other Target
Embers fire Physical 63 15 0 2_Normal Single Target
Execution neutral Physical 50 20 3 1_Low Single Other Target
Extinction fire Status - 32 2 2_Normal All
Extra Energy Slam neutral Physical 72 29 0 2_Normal -
Feather Gatling wind Physical 100 17 0 2_Normal Single Other Target
Fierce Claw neutral Physical 71 13 0 2_Normal Single Other Target
Fiery Soul fire Special 75 23 0 3_High Single Other Target
Finbeat neutral Physical 32 4 0 3_High Single Other Target
Fire Flame fire Special 45 7 0 2_Normal Single Other Target
Fire Stream fire Physical 85 20 0 2_Normal Single Target
Fire Tornado fire Special 145 22 2 2_Normal Single Target
Fire Torrent fire Special 65 18 0 2_Normal Single Other Target
Firewall digital Status - 15 1 3_High Self
Flaming Meteorite fire Physical 145 25 2 2_Normal Single Target
Fluid Barrier water Status - 16 0 2_Normal Single Target
Footwork melee Status - 14 1 3_High Self
Frond Whip nature Physical 146 28 1 1_Low Single Other Target
Gaia nature Status - 15 3 0_VeryLow Self
Gamma Burst mental Special 150 38 1 2_Normal Single Other Target
Glass Blade crystal Physical 32 5 0 2_Normal Single Other Target
Goring neutral Physical 120 16 1 3_High Single Other Target
Haito Uchi melee Physical 85 21 1 2_Normal Single Other Target
Harmful Lick neutral Physical 150 29 0 1_Low Single Other Target
Head Charge melee Physical 80 10 1 1_Low Single Other Target
Head Ram neutral Physical 100 17 0 1_Low Single Other Target
Heat Up fire Status - 23 0 2_Normal Self
Heavy Blow neutral Physical 58 11 0 2_Normal Single Other Target
Held Anger neutral Physical 130 12 3 1_Low Single Other Target
Hibernate water Status - 25 2 2_Normal Self
Hologram digital Status - 12 1 4_VeryHigh Self
Hook melee Special 46 18 0 3_High Single Target
Hook Kick melee Physical 110 20 1 2_Normal Single Target
Humiliating Slap neutral Physical 90 20 0 2_Normal Single Other Target
Hyperkinetic Strike wind Special 59 31 1 3_High Single Target
Hypnosis mental Status - 17 1 2_Normal Single Other Target
Hypoxia wind Special 120 30 0 2_Normal Single Target
Ice Shuriken water Physical 60 14 0 2_Normal Single Other Target
Iced Stalactite water Physical 82 22 1 2_Normal Single Other Target
Inner Spirit melee Special 170 23 2 2_Normal Single Target
Intimidation mental Status - 12 2 2_Normal Other Team or Ally
Jaw Strike neutral Physical 60 9 0 2_Normal Single Other Target
Kick neutral Physical 32 8 0 3_High Single Other Target
King's Roar neutral Status - 24 3 2_Normal Other Team or Ally
Late Torment neutral Physical 180 20 0 1_Low Single Other Target
Lifeful Sap nature Status - 20 0 2_Normal Self
Look out neutral Status - 12 1 2_Normal Single Target
Lullaby mental Status - 27 2 1_Low Other Team or Ally
Madness Buff melee Status - 19 0 2_Normal Self
Magma Cannon fire Special 92 29 2 1_Low Single Other Target
Major Slash neutral Physical 150 33 1 2_Normal Single Other Target
Martial Strike melee Special 50 5 1 2_Normal Single Other Target
Matter Teleport mental Physical 125 28 0 2_Normal Single Target
Mechanical Heat fire Physical 55 7 0 2_Normal Single Other Target
Meditation mental Status - 6 0 2_Normal Self
Melee Stream melee Physical 85 20 0 2_Normal Single Target
Melee Torrent melee Special 65 18 0 2_Normal Single Other Target
Mental Stream mental Physical 85 20 0 2_Normal Single Target
Mental Torrent mental Special 65 18 0 2_Normal Single Other Target
Mineral Hail crystal Physical 100 30 2 2_Normal Other Team or Ally
Mirror Shell crystal Status - 15 1 1_Low Self
Mud Shower earth Special 70 14 0 2_Normal Single Target
Multiple Pecks neutral Physical 110 26 0 2_Normal Single Other Target
Narcoleptic Hit mental Physical 150 15 1 1_Low Single Other Target
Nature Stream nature Physical 85 20 0 2_Normal Single Target
Nature Torrent nature Special 65 18 0 2_Normal Single Other Target
Neutral Stream neutral Physical 105 20 0 2_Normal Single Target
Neutral Torrent neutral Special 85 18 0 2_Normal Single Other Target
Nibble neutral Physical 37 7 0 2_Normal Single Other Target
Nicho Sai melee Physical 135 29 1 3_High Single Other Target
Nimble wind Status - 4 0 2_Normal Single Other Target
Ninja Jutsu neutral Physical 130 27 2 4_VeryHigh Single Other Target
Nito Seiho melee Physical 105 19 1 2_Normal Single Other Target
Noxious Bomb toxic Physical 100 20 0 2_Normal Single Target
Oshi-Dashi melee Physical 150 28 1 2_Normal Single Other Target
Overclock digital Status - 10 0 2_Normal Self
Peck neutral Physical 24 5 0 4_VeryHigh Single Other Target
Penance mental Status - 5 2 1_Low Single Other Target
Perfect Jab melee Physical 40 15 0 2_Normal Single Target
Petrify earth Special 50 15 2 1_Low Single Target
Photosynthesis nature Status - 7 0 2_Normal Self
Pickpocket neutral Physical 35 17 1 4_VeryHigh Single Other Target
Piercing Wheel earth Physical 100 28 1 3_High Single Other Target
Plague nature Special 90 24 0 3_High Single Other Target
Plasma Beam digital Special 64 13 0 2_Normal Single Other Target
Pollution toxic Status - 22 2 2_Normal Other Team or Ally
Psy Surge mental Special 100 15 1 1_Low Single Other Target
Psy Wave mental Special 61 7 1 2_Normal Single Other Target
Psychosis mental Status - 16 2 1_Low Single Target
Purgation mental Status - 14 0 2_Normal Single Target
Quartz Shield crystal Status - 9 1 2_Normal Single Target
Rage melee Status - 10 0 2_Normal Self
Rainbow Guard neutral Status - 20 1 2_Normal Self
Refresh neutral Status - 14 1 1_Low Self
Relax neutral Status - 12 1 1_Low All
Rend neutral Special 50 22 2 2_Normal Single Other Target
Resin Trap nature Special 110 24 1 2_Normal Single Target
Roar neutral Status - 10 2 2_Normal Other Team or Ally
Roots nature Status - 5 0 2_Normal Single Other Target
Sacrifice neutral Status - - 1 3_High Single Other Target
Sand Splatter earth Physical 35 7 0 2_Normal Single Other Target
Sand Storm earth Special 69 23 1 2_Normal Other Team or Ally
Savage Suplex neutral Physical 150 24 1 2_Normal Single Other Target
Scratch neutral Physical 20 4 0 2_Normal Single Other Target
Serbatiyo's Wrath water Special 100 35 2 2_Normal Other Team or Ally
Sharp Leaf nature Physical 50 7 0 2_Normal Single Other Target
Sharp Rain water Special 130 20 2 2_Normal Single Target
Sharp Stabs crystal Physical 76 15 1 3_High Single Other Target
Sharpening crystal Status - 17 1 2_Normal Self
Shelter neutral Status - 12 2 1_Low Self
Shrill Voice neutral Special 42 12 1 2_Normal Other Team or Ally
Shy Shield neutral Status - 4 0 3_High Self
Slime neutral Status - 12 0 1_Low Single Other Target
Sludge Gift earth Special 40 4 0 2_Normal Single Other Target
Smoldering Kiss fire Physical 40 5 0 2_Normal Single Other Target
Soil Steam earth Special 115 24 0 2_Normal Single Other Target
Sparks electric Status - 5 0 2_Normal Single Target
Spores nature Special 37 6 0 2_Normal Single Other Target
Stare mental Status - 6 0 2_Normal Single Other Target
Sting toxic Physical 48 20 0 3_High Single Other Target
Stone Trench earth Physical 75 25 1 2_Normal Other Team or Ally
Stone Wall earth Status - 18 1 1_Low Single Target
Strangle neutral Physical 35 11 0 0_VeryLow Single Other Target
Tail Strike neutral Physical 50 5 1 2_Normal Single Other Target
Telekinetic Shrapnel mental Physical 80 8 1 2_Normal Single Other Target
Tenderness neutral Status - 3 0 2_Normal Single Other Target
Tentacle Whip neutral Physical 60 15 0 2_Normal Single Other Target
Tesla Prison electric Special 50 12 0 2_Normal Single Other Target
Thunder Strike electric Special 120 22 0 2_Normal Single Target
Time Split mental Special 30 20 1 2_Normal Single Other Target
Token digital Special 35 9 0 2_Normal Single Other Target
Tornado wind Special 135 30 1 3_High Single Target
Toughen earth Status - 15 1 2_Normal Self
Toxic Fang toxic Physical 62 12 1 2_Normal Single Other Target
Toxic Gas toxic Special 65 25 1 2_Normal Other Team or Ally
Toxic Ink toxic Physical 80 16 0 2_Normal Single Other Target
Toxic Slime toxic Physical 50 12 0 2_Normal Single Target
Toxic Spores toxic Status - 9 0 1_Low Single Other Target
Toxic Stream toxic Physical 85 20 0 2_Normal Single Target
Toxic Torrent toxic Special 65 18 0 2_Normal Single Other Target
Toxin Shower toxic Special 60 15 1 2_Normal All Other Temtem
Turbo Attack digital Physical 115 27 1 2_Normal Single Target
Turbo Charge electric Status - 21 1 4_VeryHigh Single Team
Undermine neutral Special 125 26 1 2_Normal Single Other Target
Untangle neutral Status - 13 1 5_Ultra Single Target
Uppercut melee Physical 80 12 0 2_Normal Single Other Target
Venom Spread toxic Special 150 20 0 3_High Single Target
Venomous Claws toxic Physical 40 9 0 2_Normal Single Other Target
Voltopuncture electric Physical 28 5 0 3_High Single Other Target
Wake Up neutral Physical 1 - 0 4_VeryHigh Single Target
Warm Cuddle fire Physical 53 12 0 2_Normal Single Other Target
Wastewater toxic Physical 100 25 0 2_Normal Single Target
Water Blade water Special 64 15 0 2_Normal Single Other Target
Water Stream water Physical 85 20 0 2_Normal Single Target
Water Torrent water Special 65 18 0 2_Normal Single Other Target
Waterjet water Physical 110 16 2 2_Normal Single Other Target
Willpower Drain neutral Status - 15 1 3_High Single Other Target
Wind Blade wind Special 40 9 0 2_Normal Single Other Target
Wind Burst wind Special 90 12 0 2_Normal Single Target
Wind Stream wind Physical 85 20 0 2_Normal Single Target
Wind Torrent wind Special 65 18 0 2_Normal Single Other Target
Winter Call neutral Status - 20 3 2_Normal All
Zen Meditation melee Status - - 2 1_Low Self

Techniques with Synergy[]

Name Type Class DMG STA Hold Priority Targeting
Aqua Stone water(+earth) Physical 80 21 1 2_Normal Single Other Target
Awful Song neutral(+neutral) Special 96 20 1 2_Normal Single Target
Bright Beam electric(+crystal) Special 10 18 1 2_Normal Other Team or Ally
Bush nature(+earth) Status - 21 2 3_High Self
Crystal Deluge crystal(+mental) Special 100 25 1 2_Normal Single Target
Crystal Dust crystal(+wind) Special 60 11 0 3_High Single Target
Debris Typhoon wind(+wind) Physical 60 10 0 2_Normal Single Target
Digithreat digital(+mental) Special 100 20 1 1_Low Single Target
Double Edge neutral(+neutral) Special 84 12 0 1_Low Single Other Target
Earthbreaker earth(+electric) Physical 120 28 2 2_Normal Single Other Target
Electropunch electric(+digital) Physical 110 19 0 1_Low Single Target
Energy Manipulation mental(+nature) Special 45 11 0 3_High Single Other Target
Faraday Cage digital(+toxic) Physical 100 32 0 2_Normal Single Target
Fiery Heist fire(+earth) Status - 18 1 2_Normal Single Other Target
Flood water(+earth) Status - 22 1 2_Normal Other Team or Ally
Generify digital(+neutral) Status - 10 0 2_Normal Self
Hallucination toxic(+mental) Status - 22 0 2_Normal Single Other Target
Harmful Microwaves digital(+digital) Special 86 28 0 1_Low Single Target
Hellfire fire(+fire) Special 84 28 1 2_Normal Other Team or Ally
High-pressure Water water(+fire) Special 50 15 1 2_Normal Single Other Target
Ice Cubes water(+water) Physical 54 13 0 2_Normal Single Other Target
Lava Wave fire(+water) Physical 100 28 0 2_Normal Single Other Target
Metabolize toxic(+nature) Status - 21 2 1_Low Single Other Target
Meteor Swarm fire(+fire) Physical 80 25 1 1_Low Other Team or Ally
Misogi water(+water) Status - 22 2 2_Normal Self
Nagaise's Fury water(+mental) Special 105 28 1 2_Normal Other Team or Ally
Novice Punch neutral(+melee) Physical 30 3 0 2_Normal Single Other Target
Paralyzing Poison toxic(+toxic) Status - 20 2 2_Normal Single Other Target
Piezoelectric Blow electric(+earth) Physical 120 30 2 3_High Single Target
Psychic Collaborator mental(+mental) Special 1 19 1 2_Normal Single Other Target
Quartz Dirt crystal(+earth) Special 60 20 1 2_Normal Other Team or Ally
Quetza-leño fire(+neutral) Physical 110 27 0 2_Normal Single Other Target
Quicksand earth(+wind) Status - 14 1 3_High All
Rampage neutral(+melee) Physical 65 26 1 1_Low Other Team or Ally
Revitalize nature(+nature) Status - 20 1 2_Normal Single Target
Rockfall earth(+fire) Physical 75 24 1 2_Normal Other Team or Ally
Seismunch's Wreck earth(+melee) Physical 110 33 1 2_Normal Other Team or Ally
Show Off melee(+melee) Status - 7 0 2_Normal Self
Slow Down mental(+mental) Status - 8 0 2_Normal Single Target
Sparkling Bullet electric(+neutral) Physical 60 12 0 2_Normal Single Other Target
Stampede neutral(+earth) Physical 100 28 2 1_Low Other Team or Ally
Stone Ball earth(+fire) Physical 130 29 0 1_Low Single Target
Tortenite's Garden toxic(+crystal) Status - 24 2 1_Low Single Other Target
Toxic Plume toxic(+crystal) Special 50 24 1 2_Normal Other Team or Ally
Tsunami water(+wind) Special 70 25 1 2_Normal Other Team or Ally
Turbo Choreography wind(+wind) Status - 23 1 2_Normal Single Team
Urushiol toxic(+toxic) Physical 41 8 0 2_Normal Single Other Target
Virulent Gust toxic(+water) Special 60 15 0 2_Normal Single Target
Water Cannon water(+toxic) Special 100 21 0 2_Normal Single Other Target
Water Cutting Lily nature(+water) Physical 120 31 0 3_High Single Target


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