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Stats are the seven factors that determine how Temtem perform in Combat. They affect damage calculations, turn order and limits to the use of Techniques.

Stats[]

The seven stats are HP, STA, SPD, ATK, DEF, SPATK, and SPDEF.

HP[]

HP stands for Hit Points. It represents the health of a Temtem and is displayed with a green bar at the top in various interfaces. This value can be reduced when the Temtem is hit with damaging techniques. When the HP of any Temtem reaches zero, it is considered fainted or overexerted and can not participate in combat anymore.

The amount of HP subtracted for each hit depends on the damage value and class of techniques, the ATK or SPATK value of the attacking Temtem, and the DEF or SPDEF value of the defending Temtem. HP reduction can also occur due to certain Status Conditions.

STA[]

STA stands for Stamina. It is presented as a cyan bar underneath the HP bar and above the XP bar in various interfaces. This stat determines how many techniques a Temtem can use during combat.

Each technique has a STA cost that is subtracted upon use. Techniques can be used normally up until the STA bar reaches zero. If a technique requires more STA than the Temtem has remaining, the use of this technique will lead to the Temtem damaging itself via overexertion, and obtaining a turn penalty for the next round during which it can only Rest and not perform techniques. The amount of HP reduced depends on the difference between the STA cost of a technique and the remaining STA. For each Stamina point overexerted, HP is reduced by 2 for Temtem that have lower than 100 maximum HP and 3 for Temtem that have 100 or above maximum HP. Untamed Temtem will not use techniques if overexertion would lead to them getting knocked out (unless they are inflicted with the Exhausted ConditionExhausted Condition or are damaged within the same round). Similarly, if insufficient HP remain, they do not use certain techniques with self-incurred damage like Chain Lightning.

At the end of each turn, a bit of STA is recovered based on its stat total, as displayed in the table below (5% + 1 of its stat total, rounded up). Swapped out Temtem also regain this amount of STA at the end of each turn. If a Temtem is ordered to Rest, it recovers an additional 15% for a total of 20% + 1 (rounded up), while not performing any technique for that turn. The STA bar refills after each battle.

Stamina Recovery
Stat Total Recovered
<20 2
21 3
41 4
61 5
81 6

SPD[]

SPD stands for Speed. It determines the order in which Temtem use techniques during a turn in combat. This greatly depends on the Priority of techniques, which effectively acts as multiplier for the SPD value. The Temtem with the highest SPD just before it uses a technique acts first. If you get hit with a SPD reducing technique before you use a technique the SPD change is immediately applied. The value also affects the order in which Temtem switch out during a turn before techniques are used.

ATK[]

ATK stands for Attack. It represents the power of Physical techniques and is used to determine the damage delivered using such techniques against opponent Temtem.

DEF[]

DEF stands for Defense. It represents the resistance against Physical techniques and is used to determine the damage received by opponent Temtem using such techniques.

SPATK[]

SPATK stands for Special Attack. It represents the power of Special techniques and is used to determine the damage delivered using such techniques against opponent Temtem.

SPDEF[]

SPDEF stands for Special Defense. It represents the resistance against Special techniques and is used to determine the damage received by opponent Temtem using such techniques.

Stat Values[]

Stat Total[]

The total value for each of the seven stats is displayed in the left column on the Temtem details page. The formulae used to determine these values depend on the Temtem's level, the species' Base Stats, the individual Temtem's Single Values and their Training Values. During combat, the final values can be affected by stat modifiers.

HP =

STA =

Other stats =

Note: and denote floor functions.

Base Stats[]

Base Stats are unique for each species and can not be changed aside from Evolution. They can be viewed in the Tempedia.

No. Temtem Type(s) Base Stats
1 2 HP STA SPD ATK DEF SPATK SPDEF Total
#001 Mimit.pngMimit digitalDigital 55 55 55 55 65 55 65 405
#002 Oree.pngOree digitalDigital 61 74 35 65 44 32 31 342
#003 Zaobian.pngZaobian digitalDigital 72 90 51 84 50 42 44 433
#004 Chromeon.pngChromeon digitalDigital 61 55 66 65 49 78 63 437
#005 Halzhi.pngHalzhi digitalDigital 52 35 38 56 48 39 44 312
#006 Molgu.pngMolgu digitalDigital 79 47 51 84 64 52 58 435
#007 Platypet.pngPlatypet waterWater toxicToxic 55 39 65 45 31 67 56 358
#008 Platox.pngPlatox waterWater toxicToxic 62 44 74 50 35 76 63 404
#009 Platimous.pngPlatimous waterWater toxicToxic 73 49 82 56 39 93 70 462
#010 Swali.pngSwali natureNature 44 65 35 50 40 55 60 349
#011 Loali.pngLoali natureNature windWind 55 80 80 60 50 70 90 485
#012 Tateru.pngTateru neutralNeutral 79 85 60 78 66 54 66 488
#013 Gharunder.pngGharunder toxicToxic electricElectric 71 59 49 84 45 47 85 440
#014 Mosu.pngMosu meleeMelee 60 39 35 65 54 65 54 372
#015 Magmut.pngMagmut meleeMelee fireFire 90 45 40 75 62 75 62 449
#016 Paharo.pngPaharo windWind 48 18 60 40 40 50 50 306
#017 Paharac.pngPaharac windWind 60 30 70 50 55 60 60 385
#018 Granpah.pngGranpah windWind 70 39 78 55 61 76 66 445
#019 Ampling.pngAmpling electricElectric 51 40 70 35 36 41 42 315
#020 Amphatyr.pngAmphatyr electricElectric natureNature 65 42 110 51 53 62 64 447
#021 Bunbun.pngBunbun earthEarth crystalCrystal 72 40 69 50 36 64 43 374
#022 Mudrid.pngMudrid earthEarth crystalCrystal 85 44 95 60 42 80 50 456
#023 Hidody.pngHidody natureNature 49 70 39 42 39 62 55 356
#024 Taifu.pngTaifu natureNature 60 87 45 50 45 91 89 467
#025 Fomu.pngFomu waterWater 40 60 40 30 35 65 70 340
#026 Wiplump.pngWiplump waterWater windWind 66 80 70 40 50 95 80 481
#027 Skail.pngSkail neutralNeutral 57 43 60 45 50 32 41 328
#028 Skunch.pngSkunch neutralNeutral meleeMelee 72 62 75 70 70 45 60 454
#029 Goty.pngGoty neutralNeutral 51 48 31 55 48 58 37 328
#030 Mouflank.pngMouflank neutralNeutral 79 75 72 65 79 72 41 483
#031 Rhoulder.pngRhoulder neutralNeutral earthEarth 90 51 42 79 91 22 65 440
#032 Houchic.pngHouchic mentalMental 38 44 66 40 41 72 52 353
#033 Tental.pngTental mentalMental 41 51 76 42 50 81 62 403
#034 Nagaise.pngNagaise mentalMental waterWater 47 52 81 49 55 92 76 452
#035 Orphyll.pngOrphyll natureNature toxicToxic 42 48 75 68 64 27 40 364
#036 Nidrasil.pngNidrasil natureNature toxicToxic 77 52 61 88 80 36 51 445
#037 Banapi.pngBanapi fireFire 42 40 70 50 50 40 41 333
#038 Capyre.pngCapyre fireFire 55 55 88 71 68 45 47 429
#039 Lapinite.pngLapinite crystalCrystal 58 31 46 44 63 55 56 353
#040 Azuroc.pngAzuroc crystalCrystal 64 34 50 58 69 60 62 397
#041 Zenoreth.pngZenoreth crystalCrystal 71 45 60 72 87 70 73 478
#042 Reval.pngReval mentalMental 50 46 40 61 42 80 75 394
#043 Aohi.pngAohi mentalMental fireFire 64 51 71 61 42 89 79 457
#044 Bigu.pngBigu natureNature 55 68 20 65 38 41 42 329
#045 Babawa.pngBabawa natureNature waterWater 85 92 40 79 57 51 49 453
#046 0b1.png0b1 digitalDigital electricElectric 22 38 74 24 32 29 34 253
#047 0b10.png0b10 digitalDigital electricElectric 61 76 78 52 64 62 68 461
#048 Kaku.pngKaku natureNature 69 48 35 60 60 35 50 357
#049 Saku.pngSaku natureNature windWind 82 68 40 66 62 40 70 428
#050 Valash.pngValash neutralNeutral crystalCrystal 58 57 90 74 56 74 56 465
#051 Towly.pngTowly meleeMelee mentalMental 45 41 70 54 36 54 36 336
#052 Owlhe.pngOwlhe windWind meleeMelee 57 46 78 75 79 60 40 435
#053 Barnshe.pngBarnshe windWind mentalMental 50 51 80 60 40 75 79 435
#054 Gyalis.pngGyalis crystalCrystal meleeMelee 86 44 100 85 61 23 61 460
#055 Occlura.pngOcclura crystalCrystal 50 39 50 45 43 38 65 330
#056 Myx.pngMyx crystalCrystal mentalMental 51 59 65 51 43 82 80 431
#057 Raiber.pngRaiber fireFire 57 35 42 40 61 59 38 332
#058 Raize.pngRaize fireFire 66 46 40 46 74 69 43 384
#059 Raican.pngRaican fireFire 77 49 67 77 77 51 50 448
#060 Pewki.pngPewki waterWater 70 32 33 42 45 31 10 263
#061 Piraniant.pngPiraniant waterWater 90 50 55 77 85 65 37 459
#062 Scarawatt.pngScarawatt electricElectric 51 41 40 24 50 35 61 302
#063 Scaravolt.pngScaravolt electricElectric fireFire 89 52 44 57 65 62 77 446
#064 Hoglip.pngHoglip digitalDigital fireFire 46 43 70 44 53 72 55 383
#065 Hedgine.pngHedgine digitalDigital fireFire 54 43 84 51 61 80 64 437
#066 Osuchi.pngOsuchi earthEarth 52 37 38 65 51 24 25 292
#067 Osukan.pngOsukan earthEarth meleeMelee 60 41 41 78 69 26 27 342
#068 Osukai.pngOsukai earthEarth meleeMelee 71 48 68 95 85 31 43 441
#069 Saipat.pngSaipat waterWater meleeMelee 92 42 70 80 55 70 50 459
#070 Pycko.pngPycko earthEarth fireFire 49 52 39 55 40 44 41 320
#071 Drakash.pngDrakash earthEarth fireFire 64 60 79 57 45 83 72 460
#072 Crystle.pngCrystle crystalCrystal 60 41 33 61 69 46 42 352
#073 Sherald.pngSherald crystalCrystal 68 45 43 69 78 51 48 402
#074 Tortenite.pngTortenite crystalCrystal toxicToxic 74 52 52 45 76 89 60 448
#075 Innki.pngInnki electricElectric crystalCrystal 59 74 73 65 58 65 58 452
#076 Shaolite.pngShaolite meleeMelee 40 58 68 43 58 54 61 382
#077 Shaolant.pngShaolant meleeMelee 47 68 80 51 68 64 72 450
#078 Cycrox.pngCycrox digitalDigital toxicToxic 73 62 48 54 61 75 71 444
#079 Hocus.pngHocus mentalMental 49 61 65 55 34 55 34 353
#080 Pocus.pngPocus mentalMental 70 73 78 61 40 87 51 460
#081 Smolzy.pngSmolzy electricElectric 40 60 65 65 26 22 26 304
#082 Sparzy.pngSparzy electricElectric 62 78 78 81 45 40 45 429
#083 Golzy.pngGolzy electricElectric meleeMelee 76 78 82 84 49 40 48 457
#084 Mushi.pngMushi toxicToxic 48 33 68 48 36 48 29 310
#085 Mushook.pngMushook toxicToxic meleeMelee 67 45 81 81 80 49 41 444
#086 Magmis.pngMagmis fireFire 52 51 37 55 42 45 35 317
#087 Mastione.pngMastione fireFire 69 62 52 91 65 62 37 438
#088 Umishi.pngUmishi waterWater 51 76 80 21 34 63 45 370
#089 Ukama.pngUkama waterWater 68 90 100 34 51 76 54 473
#090 Galvanid.pngGalvanid electricElectric 59 49 46 70 60 50 43 377
#091 Raignet.pngRaignet electricElectric 68 57 54 81 69 58 50 437
#092 Smazee.pngSmazee meleeMelee 49 55 66 69 44 37 37 357
#093 Baboong.pngBaboong meleeMelee 54 61 75 79 51 41 41 402
#094 Seismunch.pngSeismunch meleeMelee earthEarth 70 65 85 89 54 43 43 449
#095 Zizare.pngZizare earthEarth 60 75 30 90 95 40 62 452
#096 Gorong.pngGorong meleeMelee 86 42 63 71 100 12 64 438
#097 Mitty.pngMitty mentalMental 40 46 50 80 75 42 61 394
#098 Sanbi.pngSanbi mentalMental 71 51 64 89 79 42 61 457
#099 Momo.pngMomo neutralNeutral 75 64 89 46 49 79 75 477
#100 Kuri.pngKuri earthEarth 52 30 52 60 58 35 31 318
#101 Kauren.pngKauren earthEarth 81 45 65 81 74 52 51 449
#102 Spriole.pngSpriole natureNature 72 38 65 42 70 37 31 355
#103 Deendre.pngDeendre natureNature 80 42 70 48 74 42 35 391
#104 Cerneaf.pngCerneaf natureNature 91 52 79 60 88 43 46 459
#105 Toxolotl.pngToxolotl toxicToxic 59 40 47 50 64 65 37 362
#106 Noxolotl.pngNoxolotl toxicToxic 72 49 61 61 78 85 45 451
#107 Blooze.pngBlooze toxicToxic 68 50 33 43 52 46 54 346
#108 Goolder.pngGoolder toxicToxic 125 70 10 64 62 68 62 461
#109 Zephyruff.pngZephyruff toxicToxic windWind 55 34 68 43 47 50 51 348
#110 Volarend.pngVolarend toxicToxic windWind 60 38 74 51 55 68 96 442
#111 Grumvel.pngGrumvel earthEarth 70 36 55 50 65 48 60 384
#112 Grumper.pngGrumper earthEarth electricElectric 75 41 50 56 75 81 67 445
#113 Ganki.pngGanki electricElectric windWind 38 46 61 57 38 62 73 375
#114 Gazuma.pngGazuma electricElectric windWind 46 53 67 68 43 81 91 449
#115 Oceara.pngOceara waterWater 64 42 100 54 51 105 65 481
#116 Yowlar.pngYowlar neutralNeutral 84 71 40 80 82 50 70 477
#117 Droply.pngDroply waterWater earthEarth 60 60 25 65 60 39 54 363
#118 Garyo.pngGaryo waterWater earthEarth 74 65 38 82 72 56 66 453
#119 Broccoblin.pngBroccoblin natureNature 59 51 38 35 32 61 59 335
#120 Broccorc.pngBroccorc natureNature meleeMelee 66 56 42 54 50 68 65 401
#121 Broccolem.pngBroccolem natureNature meleeMelee 74 63 47 60 60 76 73 453
#122 Shuine.pngShuine crystalCrystal waterWater 43 90 81 67 49 72 60 462
#123 Nessla.pngNessla waterWater electricElectric 50 58 66 76 50 76 72 448
#124 Valiar.pngValiar mentalMental 43 74 69 79 68 54 61 448
#125 Pupoise.pngPupoise digitalDigital natureNature 51 37 49 66 54 40 42 339
#126 Loatle.pngLoatle digitalDigital mentalMental 84 51 61 79 67 51 54 447
#127 Kalazu.pngKalazu waterWater 63 24 28 54 70 38 44 321
#128 Kalabyss.pngKalabyss waterWater toxicToxic 82 37 37 75 100 65 55 451
#129 Adoroboros.pngAdoroboros toxicToxic mentalMental 65 66 60 29 42 70 110 442
#130 Tuwai.pngTuwai windWind 54 47 58 62 45 60 47 373
#131 Tukai.pngTukai windWind waterWater 75 68 65 53 49 74 78 462
#132 Tulcan.pngTulcan windWind fireFire 62 54 65 62 69 79 49 440
#133 Tuvine.pngTuvine windWind crystalCrystal 57 47 70 74 111 60 47 466
#134 Turoc.pngTuroc windWind earthEarth 105 48 60 75 68 47 45 448
#135 Tuwire.pngTuwire windWind digitalDigital 59 70 66 79 52 60 51 437
#136 Tutsu.pngTutsu windWind meleeMelee 68 56 84 74 63 55 61 461
#137 Kinu.pngKinu natureNature mentalMental 47 74 74 53 41 69 96 454
#138 Vulvir.pngVulvir fireFire earthEarth 59 54 57 47 64 47 31 359
#139 Vulor.pngVulor fireFire earthEarth 65 59 63 49 71 49 32 388
#140 Vulcrane.pngVulcrane fireFire earthEarth 76 65 73 74 86 64 35 473
#141 Pigepic.pngPigepic windWind 54 72 58 60 72 45 72 433
#142 Akranox.pngAkranox earthEarth toxicToxic 71 52 71 71 64 71 64 464
#143 Koish.pngKoish waterWater 51 55 66 83 68 70 54 447
#144 Vulffy.pngVulffy earthEarth natureNature 50 70 60 39 55 76 85 435
#145 Chubee.pngChubee digitalDigital windWind 64 40 36 30 65 28 65 328
#146 Waspeen.pngWaspeen digitalDigital crystalCrystal 92 64 36 58 80 50 70 450
#147 Mawtle.pngMawtle digitalDigital natureNature 62 50 55 32 50 42 60 351
#148 Mawmense.pngMawmense digitalDigital natureNature 100 52 41 42 52 56 88 431
#149 Hazrat.pngHazrat toxicToxic fireFire 52 69 76 90 54 57 51 449
#150 Minttle.pngMinttle mentalMental 39 40 20 50 25 25 25 224
#151 Minox.pngMinox mentalMental electricElectric 69 50 60 74 61 35 35 384
#152 Minothor.pngMinothor mentalMental electricElectric 80 59 61 86 70 44 44 444
#153 Maoala.pngMaoala meleeMelee mentalMental 65 70 57 80 61 57 58 448
#154 Venx.pngVenx neutralNeutral 55 51 54 81 81 81 81 484
#155 Venmet.pngVenmet neutralNeutral meleeMelee 72 60 60 78 78 48 48 444
#156 Vental.pngVental neutralNeutral mentalMental 55 63 74 48 48 78 78 444
#157 Chimurian.pngChimurian natureNature crystalCrystal 49 54 84 71 82 37 88 465
#158 Arachnyte.pngArachnyte neutralNeutral digitalDigital 71 55 42 64 55 79 74 440
#159 Thaiko.pngThaiko digitalDigital meleeMelee 50 46 60 36 49 68 41 350
#160 Monkko.pngMonkko digitalDigital meleeMelee 84 55 59 43 71 84 48 444
#161 Anahir.pngAnahir crystalCrystal fireFire 54 36 31 50 101 50 101 423
#162 Anatan.pngAnatan crystalCrystal fireFire 56 37 43 50 103 50 103 442
#163 Tyranak.pngTyranak fireFire natureNature 78 48 34 81 74 57 76 448
#164 Volgon.pngVolgon electricElectric 60 38 60 58 62 90 67 435

Single Values (SVs)[]

Single Values are mostly uncontrollable factors of individual Temtem, ranging between 1 and 50. They can only be increased by use of Telomere Hacks. SVs are displayed in the middle column on the Temtem details page.

SVs are randomly generated for each untamed Temtem encounter. However, untamed Luma Temtem are always generated with at least three maxed SVs, and the remaining stats with exception of SPD have a range between 20 and 50. Temtem obtained via breeding can inherit SVs from their parents, which can be manipulated with the use of breeding gear. Starter Temtem and most Temtem received from NPCs have fixed SVs.

Training Values (TVs)[]

Main article: Training Values

Training Values are controllable factors of individual Temtem that influence how their stats develop. TVs are primarily gained by defeating other Temtem in combat. These are displayed in the right column on the Temtem details page. A maximum of 1000 TVs can be earned, with a limit of 500 per stat. At level 100, every 4 TVs in HP adds 1 point, every 10 TVs in STA adds one point, and every 5 TVs in each other stat adds one point.

Stat Stage Changes[]

Certain techniques in combat may apply stat stage changes to increase or reduce stats. SPD, ATK, DEF, SPATK and SPDEF are the only stats that can be affected by stat stage changes which can be applied in increments (denoted by up arrow) or decrements (denoted by down arrow) in five stages each way. Stat stage changes on Temtem persist until the end of battle and do not reset upon Temtem switching in and out.

ATK / DEF / SPATK / SPDEF[]

ATK, DEF, SPATK and SPDEF increased by an additional 50% for each stage, meaning they can be increased to 150% / 200% / 250% / 300% / 350% of their initial value when increased by 1 / 2 / 3 / 4 / 5 stages, respectively. The reciprocal applies to reducing stats which are reduced to 67% / 50% / 40% / 33% / 29% of its initial value when reduced by 1 / 2 / 3 / 4 / 5 stages, respectively.

Raised stats multiplier =

Lowered stats multiplier =

ATK / DEF / SPATK / SPDEF stage changes
-5 -4 -3 -2 -1 +0 +1 +2 +3 +4 +5
2/7 2/6 2/5 2/4 2/3 2/2 3/2 4/2 5/2 6/2 7/2
29% 33% 40% 50% 66% 100% 150% 200% 250% 300% 350%

SPD[]

As of Early Access 0.7, SPD got separate, less impactful stat stage changes, SPD increases by an additional 25% for each stage, meaning it can be increased to 125% / 150% / 175% / 200% / 225% of the initial value when increased by 1 / 2 / 3 / 4 / 5 stages, respectively. The reciprocal applies to reducing SPD which is reduced to 80% / 66% / 57% / 50% / 44% of its initial value when reduced by 1 / 2 / 3 / 4 / 5 stages, respectively.

Raised SPD multiplier =

Lowered SPD multiplier =

SPD stage changes
-5 -4 -3 -2 -1 +0 +1 +2 +3 +4 +5
4/9 4/8 4/7 4/6 4/5 4/4 5/4 6/4 7/4 8/4 9/4
44% 50% 57% 66% 80% 100% 125% 150% 175% 200% 225%


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