| Rush | |
|---|---|
| Hard or weak, what really matters is striking first. This superfast technique does exactly 40 damage but overextends the user for the next turn. | |
| Technique Details | |
| Type | |
| Class | |
| Damage | 0 |
| STA Cost | 21 |
| Hold | 0 |
| Priority | |
| Targeting | Single Other Target |
Rush is a
Physical
Neutral Technique. It's also a Technique Course, labelled as TC042.
Effect[]
Rush deals an exact 40 damage to a single other target regardless of
DEF,
SPDEF, Type Effectivness, or Traits, but causes the user to be overexerted the next turn.
Temtem[]
Level up[]
| No. | Temtem | Level |
|---|---|---|
| #096 | Gorong
|
78 |
Technique Course[]
| No. | Temtem | TC |
|---|---|---|
| #006 | Molgu
|
TC042 |
| #012 | Tateru
|
TC042 |
| #059 | Raican
|
TC042 |
| #061 | Piraniant
|
TC042 |
| #065 | Hedgine
|
TC042 |
| #098 | Sanbi
|
TC042 |
| #101 | Kauren
|
TC042 |
| #124 | Valiar
|
TC042 |
| #149 | Hazrat
|
TC042 |
| #153 | Maoala
|
TC042 |
| #157 | Chimurian
|
TC042 |
Update History[]
- Early Access 0.9
- Absolute Damage reduced from 60 to 40.
- Early Access 0.8
- Introduced.
| |||||||||||











