The current level for each Temtem is displayed in most related interfaces in the game. On the details page and during combat it is displayed to the right of the name, and in the overworld it is displayed on the bottom left of each squad member's icon.
Levels increase when sufficient experience has been acquired. When this happens, the current stats of the Temtem increase, also depending on the species' base stats, the individual SVs and the TVs. At various levels new techniques can be learned, specific to the species. Additionally, certain species can evolve into others after leveling up a specific amount since obtaining the Temtem.
The maximum level any Temtem can reach is 100. Currently, the hard level cap is 72 for the 0.7 versions of the game, expected to increase with the addition of new islands. A hidden cap exists which relates to trading Temtem. If a traded Temtem has a level higher than the player reached themselves, the traded Temtem can not yet be transferred to the squad and remains in the TemDeck. Once any Temtem exceeds the level of the traded Temtem, the latter can be used as well.
The experience is shown by a pink bar, visible on the details page of each Temtem, after gaining experience in combat, in the squad menu and on the icons displayed on the overworld HUD. The number shown on the details page represents the amount of experience required to reach the next level. Once the next level is reached, the number resets to 0. An increasing amount of experience is required for each subsequent level.
When opposing untamed Temtem are captured or defeated, or Temtem from NPC tamers are knocked out, experience is distributed among all Temtem that participated during combat. This includes a squad Temtem holding the Coward's Cloak gear even if it has not been in combat. The rewarded experience depends on the level of the defeated opponent. Temtem that participated but got knocked out before the opposing Temtem was defeated do not earn experience. If a Revive is used however, it can still obtain this experience as if it were never knocked out.
If a single Temtem participated in combat, it earns 100% of the experience. For two participants the distribution is 50% each, for three participants it's 33%, and so forth. When an untamed Temtem is captured, the total experience it rewards increases by 50%. A Temtem with OT different to the current trainer earns 10% more experience. A Temtem that has cancelled evolution earns 20% more experience.
The level difference of the player's Temtem and defeated opponent Temtem affects the amount of experience gained. If the player's Temtem level is lower than its opponent, a set amount of experience is gained. If it is higher, the amount of experience gained is reduced relative to the level difference.
Experience can also be gained by using a Growth Enhancer, which provides an equal amount of experience as the current level of the Temtem would require to level up.
|Current level||Experience needed to level up||Total experience earned|
- Early Access 0.7
- Experience gained from defeating Temtem increased by 16%.
- Experience needed to level reduced from Level^3.1 to Level^3.