A Lair is a group activity in Temtem.
Description[]
Lairs are mysterious dungeons in the Airborne Archipelago. Three to five players are able to enter a lair. The more players participate the easier the lair will be. Each player will have to fight their way through a randomly generated path on their own. However, important resources are shared between players. It is key to manage those resources accordingly in order to have a chance to battle the mythical Temtem Tyranak at the end and receive rare rewards.
Anak Sanctum[]
Anak Sanctum can be found by following the path inside Anak Volcano and using the Gravitonic piolets to climb the wall most left and to continue the following path. You have to posses the Crystal Skates and the Gravitonic piolets at the same time in order to reach the Anak Sanctum.
Unlock[]
In order to unlock the Lair in Anak Sanctum a player needs to activate twelve stone tablets. Each tablet displays a specific Type icon. By interacting with a tablet you must show a Temtem which matches the Type shown by the tablet. Your Temtem will not disappear in the process. Eight out of twelve tablets are located in the area of Anak Sanctum. The other four tablets are located by climbing the other two northern walls in Anak Volcano. You need to clear the Altar of the Inner Flame as well in order to activate two tablets which are located inside the fire shrine. Once all twelve tablets are activated you will be able to interact with the four vessels where the entrance to the Lair is.
Preparations[]
By interacting with the four vessels inside the entrance room you can create own groups and share the room ID number to random players or you can join an existing room by entering the 5 digit ID. There is also an option to invite friends directly. Once all players press the ready button the Lair will start. You will not use any Temtem or Items in your own possesion during a lair. The players will use exclusive lair Temtem and Items inside the lair. All collected Items and Temtem inside the Lair will disappear aside from the Rewards after successfully defeating the mythical Temtem. In order to start a lair each player will have to pay a 2500 Pansuns entry fee.
Currencies[]
Currencies are shared between all players. They do not carry over to new Lair instances. There are two types of currencies which have different purposes.
Jewels[]
Jewels are required to unlock the Mythical Battle of the Lair. All players must collect 18 Jewels together as a group. If all present players finish their path and do not have the required 18 Jewels to participate in the Mythical Battle they cannot acquire any rewards and are forced to leave the Lair and try again. Jewels can be acquired through Karakuri, Chests and Events.
Synstars[]
Synstars are required to buy Items and Gears. They can be acquired by defeating Karakuri.
Nodes[]
Each player will receive a random generated path which contains different types of nodes. If there are multiple nodes next to each other in the same area only the first one chosen will be invoked. All other nodes will disappear. The whole path can be viewed by opening the Map. This allows the players to plan their path accordingly.
This table shows what each map icon stands for:
Name | Map Icon |
---|---|
Temtem Box 1 | |
Temtem Box 2 | |
Karakuri Level 1 | |
Karakuri Level 2 | |
Karakuri Level 3 | |
Rest | |
Shop | |
Chest Level 1 | |
Chest Level 2 | |
Event |
Temtem Box[]
Temtem Boxes are black, floating objects which give a player one or two random Temtem depending on the type of the box.
Karakuri[]
Karakuri are NPC which battle a player upon interacting with them. Depending on their level they will have a higher amount of Temtem with them. If a player loses a battle with a Karakuri they are able to revive for a certain amount of Jewels depending on the progress of the Lair. If a player does not choose to revive they must leave the current Lair. The following differences for each level of the Karakuri battles apply:
When defeating a Karakuri a player will receive Synstars depending on the level of the Karakuri and is able to choose one out of three additonal rewards:
- A random Temtem the Karakuri used during the battle.
- A Jewel.
- A random Bonus.
Rest[]
The Rest node revives and fully heals all Temtem.
Shop[]
By activating the Shop node a player is able to spend Synstars to receive various Items and Gears.
Name | Price | Name | Price | Name | Price | Name | Price |
---|---|---|---|---|---|---|---|
All Healer |
2 | Ether+ |
2 | Tonic+ |
3 | Energy Drink |
3 |
Balm |
1 | Ether++ |
3 | Tonic++ |
5 | Hopeless Tonic |
4 |
Balm+ |
4 | Full Restore |
7 | Vigorous Loquat |
3 | Lightning Rod |
3 |
Balm++ |
7 | Full Revive |
13 | Vital Apple |
2 | Reactive Vial |
5 |
Energetic Banana |
2 | Power Revive |
8 | Vital_Durian |
4 | Resistance Badge |
5 |
Energetic Kiwi |
1 | Revive |
8 | Baton Pass |
10 | Sensei Robe |
3 |
Ether |
1 | Tonic |
1 | Coat |
2 | Tucma Mask |
3 |
Chest[]
Chests are available in two different levels. Possible Chest contents are Jewels, Bonuses, Temtem, Gears and Items.
Event[]
Events are nodes which give a large amount of rewards. However, an offering is usually required to do this. There is a possible Bonus which is able to negate the offering cost. Following offerings are possible:
- Halfing the HP value of your entire squad.
- A random Temtem from your squad.
- One or two Jewels.
Possible rewards are Jewels, Bonuses, Gears and Items.
Bonus[]
Bonuses give players advantages depending on the type of the Bonus. They can affect Battles, Events, Chests and the Mythical Battle. It is possible to receive the same Bonus multiple times. The currently available Bonuses are as follows:
Bonus Type | Description |
---|---|
Rivals | Damage done by Temtem is reduced by 20%. |
Rivals | Damage done by Temtem is reduced by 20%. |
Rivals | Damage done by Temtem is reduced by 20%. |
Rivals | Damage done by Temtem is reduced by 20%. |
Rivals | Damage done by Temtem is reduced by 20%. |
Rivals | Damage done by Temtem is reduced by 20%. |
Rivals | Damage done by Temtem is reduced by 20%. |
Rivals | Damage done by Temtem is reduced by 20%. |
Rivals | Damage done by Temtem is reduced by 20%. |
Rivals | Damage done by Temtem is reduced by 20%. |
Rivals | Damage done by Temtem is reduced by 20%. |
Rivals | Damage done by Temtem is reduced by 20%. |
Rivals | At the start of the battle, gets for 3 turns. |
Rivals | At the start of the battle, gets for 2 turns. |
Rivals | At the start of the turn, if the Temtem is affected by a Status Condition, loses 10% of max HP. |
Rivals | At the start of the turn, loses 4% of max HP. |
Allies | Damage done by a Temtem is increased by 15%. |
Allies | Damage done by a Temtem is increased by 15%. |
Allies | Damage done by a Temtem is increased by 15%. |
Allies | Damage done by a Temtem is increased by 15%. |
Allies | Damage done by a Temtem is increased by 15%. |
Allies | Damage done by a Temtem is increased by 15%. |
Allies | Damage done by a Temtem is increased by 15%. |
Allies | Damage done by a Temtem is increased by 15%. |
Allies | Damage done by a Temtem is increased by 15%. |
Allies | Damage done by a Temtem is increased by 15%. |
Allies | Damage done by a Temtem is increased by 15%. |
Allies | Damage done by a Temtem is increased by 15%. |
Allies | Damage done with Techniques is increased by 25%. |
Allies | Damage done with Techniques is increased by 25%. |
Allies | Damage done with Techniques is increased by 25%. |
Allies | Damage done with Techniques is increased by 25%. |
Allies | Damage done with Techniques is increased by 25%. |
Allies | Damage done with Techniques is increased by 25%. |
Allies | Damage done with Techniques is increased by 25%. |
Allies | Damage done with Techniques is increased by 25%. |
Allies | Damage done with Techniques is increased by 25%. |
Allies | Damage done with Techniques is increased by 25%. |
Allies | Damage done with Techniques is increased by 25%. |
Allies | Damage done with Techniques is increased by 25%. |
Allies | Damage done with Techniques is increased by 20%. |
Allies | Damage done with Techniques is increased by 20%. |
Allies | When using a Technique, gets SPD . |
Allies | At the start of the turn, while HP is below 15%, restores 15% of max HP. |
Allies | At the start of the turn, removes all negative Status Conditions. |
Allies | At the start of the battle, restores 10% of max HP. |
Allies | At the start of the battle, gets SPD . |
Allies | Once per battle, when entering the battlefield, gets evading for 1 turn. |
Allies | When attacking with an offensive Technique, restores 2% of max HP. |
Allies | When overexerted, prevents the turn penalization. |
Lair | The Lair boss will have one less additional life. |
Lair | The Lair boss will have one less additional Trait. |
Lair | Offerings will not require a payment to receive the rewards. |
Lair | Chests will always have an additonal Jewel. |
All | Changes the Temtem's -type Techniques to. |
Mythical Battle[]
If the group meets all requirements they will be able to battle Tyranak. Tyranak possess five lives and three Traits unless they are affected by a Bonuses. If a player depletes one live of Tyranak the current turn ends automatically. The goal of the player is to deplete all five lives of Tyranak. If the player's squad is wiped out, the invidual player will lose the battle and is forced to leave the lair.
Traits[]
The three Traits Tyranak posesses are selected randomly each week. The following Traits are currently confirmed:
Trait Name | Description |
---|---|
Intimidator | Traits from the rivals and the ally don't have any effect during the first 2 turns the Temtem is on the battlefield. |
Neutrality | Prevent all negative status conditions. |
Toxic Crusher | Damage done to Toxic Temtem is increased by 50%. |
Confident | When using an effective or super-effective technique, gets SPD . |
Frightening | Gears from the rival and the ally don't have any effect during the first 2 turns the Temtem is on the battlefield. |
Determined | Prevents negative stat stage changes. |
Techniques[]
These are all Techniques which Tyranak uses as a Lair boss:
Rewards[]
By completing a Lair for the first time each week the player will receive one Tyranak egg which has SVs of 30 or higher. The following rewards can be acquired every time completing a Lair:
Name | Amount |
---|---|
WishYouWell Coin | 0-3 |
DNA Strands | 0-2 |
Telomere Hacks | 0-2 |
Egg technique courses | 0-1 |