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A group of players before entering a Lair.

A Lair is a group activity in Temtem.

Description[]

Lairs are mysterious dungeons in the Airborne Archipelago. Three to five players are able to enter a lair. The more players participate the easier the lair will be. Each player will have to fight their way through a randomly generated path on their own. However, important resources are shared between players. It is key to manage those resources accordingly in order to have a chance to battle the mythical Temtem Tyranak at the end and receive rare rewards.

Anak Sanctum[]

Anak Sanctum can be found by following the path inside Anak Volcano and using the Gravitonic piolets to climb the wall most left and to continue the following path. You have to posses the Crystal Skates and the Gravitonic piolets at the same time in order to reach the Anak Sanctum.

Unlock[]

Lair Type Altar Locations

This map shows all locations for the stone tablets and which Temtem Type is required.

In order to unlock the Lair in Anak Sanctum a player needs to activate twelve stone tablets. Each tablet displays a specific Type icon. By interacting with a tablet you must show a Temtem which matches the Type shown by the tablet. Your Temtem will not disappear in the process. Eight out of twelve tablets are located in the area of Anak Sanctum. The other four tablets are located by climbing the other two northern walls in Anak Volcano. You need to clear the Altar of the Inner Flame as well in order to activate two tablets which are located inside the fire shrine. Once all twelve tablets are activated you will be able to interact with the four vessels where the entrance to the Lair is.

Preparations[]

By interacting with the four vessels inside the entrance room you can create own groups and share the room ID number to random players or you can join an existing room by entering the 5 digit ID. There is also an option to invite friends directly. Once all players press the ready button the Lair will start. You will not use any Temtem or Items in your own possesion during a lair. The players will use exclusive lair Temtem and Items inside the lair. All collected Items and Temtem inside the Lair will disappear aside from the Rewards after successfully defeating the mythical Temtem. In order to start a lair each player will have to pay a 2500 Pansuns entry fee.

Currencies[]

Currencies are shared between all players. They do not carry over to new Lair instances. There are two types of currencies which have different purposes.

Jewels[]

JewelsJewel are required to unlock the Mythical Battle of the Lair. All players must collect 18 JewelsJewel together as a group. If all present players finish their path and do not have the required 18 JewelsJewel to participate in the Mythical Battle they cannot acquire any rewards and are forced to leave the Lair and try again. JewelsJewel can be acquired through Karakuri, Chests and Events.

Synstars[]

SynstarsSynstars are required to buy Items and Gears. They can be acquired by defeating Karakuri.

Nodes[]

Each player will receive a random generated path which contains different types of nodes. If there are multiple nodes next to each other in the same area only the first one chosen will be invoked. All other nodes will disappear. The whole path can be viewed by opening the Map. This allows the players to plan their path accordingly.

This table shows what each map icon stands for:

Name Map Icon
Temtem Box 1 UI-Map Icon Lair GetTemtem
Temtem Box 2 UI-Map Icon Lair GetTemtem2
Karakuri Level 1 UI-Map Icon Lair TrainerLevel1
Karakuri Level 2 UI-Map Icon Lair TrainerLevel2
Karakuri Level 3 UI-Map Icon Lair TrainerLevel3
Rest UI-Map Icon Lair Rest
Shop UI-Map Icon Lair Shop
Chest Level 1 UI-Map Icon Lair Chest
Chest Level 2 UI-Map Icon Lair ChestLvL2
Event UI-Map Icon Lair Event

Temtem Box[]

Temtem Boxes are black, floating objects which give a player one or two random Temtem depending on the type of the box.

Karakuri[]

Karakuri are NPC which battle a player upon interacting with them. Depending on their level they will have a higher amount of Temtem with them. If a player loses a battle with a Karakuri they are able to revive for a certain amount of JewelsJewel depending on the progress of the Lair. If a player does not choose to revive they must leave the current Lair. The following differences for each level of the Karakuri battles apply:

  • Level 1 Karakuri use 1-2 Temtem.
  • Level 2 Karakuri use 3-4 Temtem.
  • Level 3 Karakuri use 5-6 Temtem.

When defeating a Karakuri a player will receive SynstarsSynstars depending on the level of the Karakuri and is able to choose one out of three additonal rewards:

  • A random Temtem the Karakuri used during the battle.
  • A JewelJewel.
  • A random BonusBonus.

Rest[]

The Rest node revives and fully heals all Temtem.

Shop[]

By activating the Shop node a player is able to spend SynstarsSynstars to receive various Items and Gears.

Name Price Name Price Name Price Name Price
All Healer
All Healer
2Synstars EtherPlus
Ether+
2Synstars TonicPlus
Tonic+
3Synstars Energy Drink
Energy Drink
3Synstars
Balm
Balm
1Synstars EtherPlusPlus
Ether++
3Synstars TonicPlusPlus
Tonic++
5Synstars Hopeless Tonic
Hopeless Tonic
4Synstars
BalmPlus
Balm+
4Synstars Full Restore
Full Restore
7Synstars Vigorous Loquat
Vigorous Loquat
3Synstars Lightning Rod
Lightning Rod
3Synstars
BalmPlusPlus
Balm++
7Synstars Full Revive
Full Revive
13Synstars Vital Apple
Vital Apple
2Synstars ReactiveVial
Reactive Vial
5Synstars
Energetic Banana
Energetic Banana
2Synstars Power Revive
Power Revive
8Synstars Vital Durian
Vital_Durian
4Synstars Resistance Badge
Resistance Badge
5Synstars
Energetic Kiwi
Energetic Kiwi
1Synstars Revive
Revive
8Synstars Baton Pass
Baton Pass
10Synstars SenseiRobe
Sensei Robe
3Synstars
Ether
Ether
1Synstars Tonic
Tonic
1Synstars Coat
Coat
2Synstars Tucma Mask
Tucma Mask
3Synstars

Chest[]

Chests are available in two different levels. Possible Chest contents are JewelsJewel, BonusesBonus, Temtem, Gears and Items.

Event[]

Events are nodes which give a large amount of rewards. However, an offering is usually required to do this. There is a possible BonusBonus which is able to negate the offering cost. Following offerings are possible:

  • Halfing the HP value of your entire squad.
  • A random Temtem from your squad.
  • One or two JewelsJewel.

Possible rewards are JewelsJewel, BonusesBonus, Gears and Items.

Bonus[]

BonusesBonus give players advantages depending on the type of the BonusBonus. They can affect Battles, Events, Chests and the Mythical Battle. It is possible to receive the same BonusBonus multiple times. The currently available BonusesBonus are as follows:

Kinds of Bonuses
Bonus Type Description
Rivals Damage done by water Temtem is reduced by 20%.
Rivals Damage done by wind Temtem is reduced by 20%.
Rivals Damage done by fire Temtem is reduced by 20%.
Rivals Damage done by nature Temtem is reduced by 20%.
Rivals Damage done by toxic Temtem is reduced by 20%.
Rivals Damage done by crystal Temtem is reduced by 20%.
Rivals Damage done by earth Temtem is reduced by 20%.
Rivals Damage done by neutral Temtem is reduced by 20%.
Rivals Damage done by electric Temtem is reduced by 20%.
Rivals Damage done by digital Temtem is reduced by 20%.
Rivals Damage done by melee Temtem is reduced by 20%.
Rivals Damage done by mental Temtem is reduced by 20%.
Rivals At the start of the battle, gets Poisoned Condition for 3 turns.
Rivals At the start of the battle, gets Burned Condition for 2 turns.
Rivals At the start of the turn, if the Temtem is affected by a Status Condition, loses 10% of max HP.
Rivals At the start of the turn, loses 4% of max HP.
Allies Damage done by a water Temtem is increased by 15%.
Allies Damage done by a wind Temtem is increased by 15%.
Allies Damage done by a fire Temtem is increased by 15%.
Allies Damage done by a nature Temtem is increased by 15%.
Allies Damage done by a toxic Temtem is increased by 15%.
Allies Damage done by a crystal Temtem is increased by 15%.
Allies Damage done by a earth Temtem is increased by 15%.
Allies Damage done by a neutral Temtem is increased by 15%.
Allies Damage done by a electric Temtem is increased by 15%.
Allies Damage done by a digital Temtem is increased by 15%.
Allies Damage done by a mental Temtem is increased by 15%.
Allies Damage done by a melee Temtem is increased by 15%.
Allies Damage done with water Techniques is increased by 25%.
Allies Damage done with wind Techniques is increased by 25%.
Allies Damage done with fire Techniques is increased by 25%.
Allies Damage done with nature Techniques is increased by 25%.
Allies Damage done with toxic Techniques is increased by 25%.
Allies Damage done with crystal Techniques is increased by 25%.
Allies Damage done with earth Techniques is increased by 25%.
Allies Damage done with neutral Techniques is increased by 25%.
Allies Damage done with electric Techniques is increased by 25%.
Allies Damage done with digital Techniques is increased by 25%.
Allies Damage done with melee Techniques is increased by 25%.
Allies Damage done with mental Techniques is increased by 25%.
Allies Damage done with Physical Techniques is increased by 20%.
Allies Damage done with Special Techniques is increased by 20%.
Allies When using a Status Technique, gets SPDStats.
Allies At the start of the turn, while HP is below 15%, restores 15% of max HP.
Allies At the start of the turn, removes all negative Status Conditions.
Allies At the start of the battle, restores 10% of max HP.
Allies At the start of the battle, gets SPDStats.
Allies Once per battle, when entering the battlefield, gets Evading Conditionevading for 1 turn.
Allies When attacking with an offensive Technique, restores 2% of max HP.
Allies When overexerted, prevents the turn penalization.
Lair The Lair boss will have one less additional life.
Lair The Lair boss will have one less additional Trait.
Lair Offerings will not require a payment to receive the rewards.
Lair Chests will always have an additonal Jewel.
All Changes the Temtem's nature-type Techniques totoxic.

Mythical Battle[]

If the group meets all requirements they will be able to battle Tyranak. Tyranak possess five lives and three Traits unless they are affected by a BonusesBonus. If a player depletes one live of Tyranak the current turn ends automatically. The goal of the player is to deplete all five lives of Tyranak. If the player's squad is wiped out, the invidual player will lose the battle and is forced to leave the lair.

Traits[]

The three Traits Tyranak posesses are selected randomly each week. The following Traits are currently confirmed:

Trait Name Description
Intimidator Traits from the rivals and the ally don't have any effect during the first 2 turns the Temtem is on the battlefield.
Neutrality Prevent all negative status conditions.
Toxic Crusher Damage done to toxicToxic Temtem is increased by 50%.
Confident When using an effective or super-effective technique, gets SPDStats.
Frightening Gears from the rival and the ally don't have any effect during the first 2 turns the Temtem is on the battlefield.
Determined Prevents negative stat stage changes.

Techniques[]

These are all Techniques which Tyranak uses as a Lair boss:

Rewards[]

By completing a Lair for the first time each week the player will receive one Tyranak egg which has SVs of 30 or higher. The following rewards can be acquired every time completing a Lair:

Name Amount
WishYouWell Coin 0-3
DNA Strands 0-2
Telomere Hacks 0-2
Egg technique courses 0-1
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