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#142 Akranox Akranox Temtem Vulffy Vulffy #144
Koish
Koish (Water)
Normal Luma
General Details
No. #143
Type water
Technical Details
Gender Ratio

50% male, 50% female
Catch Rate 100
Traits Synergy Adept
Iridescence
FreeTem! Reward Level 0 Pansuns
TV Yield
HP STA SPD ATK DEF SPATK SPDEF
2
Physical Details
Height
110cm / 43.31"
Weight
63kg / 138.92lbs
Cry Koish Audio
Catching Details
Locations Sillaro River
Thalassian Cliffs
The Flywalk
The Hangroad
Corrupted Badlands
Xolot Reservoir
Mines of Mictlan
Gardens of Aztlan
Mawingu Islets
Nuru Lodge
Moyo Lake
Sacred Lake
Loch Aduar
Meadowdale
Greenglen Forest

Koish (#143) is a waterWater Temtem.
It does not evolve into or from any other Temtem.
It has many subspecies that can appear with any other secondary type.

Description[]

Physical Appearance[]

Tempedia[]

Unique amongst all Temtem, Koish sub-species are known to span all Temtem types. This extreme range of diversity is attributed to early mutations in the Xolotic-Moyoan-Sillarin ocean of prehistoric Paninsula.

Subspecies Variations[]

Koish a special Temtem in that it has multiple subspecies. Each has a different typing and appearance, including the colors of its tail. These are the possibilities along with their Normal and Luma appearances:

Normal Luma Tail Colors
Koish (Water) LumaKoish (Water)

Normal Luma Tail Colors
Koish (Neutral) LumaKoish (Neutral)

Normal Luma Tail Colors
Koish (Wind) LumaKoish (Wind)

Normal Luma Tail Colors
Koish (Earth) LumaKoish (Earth)

Normal Luma Tail Colors
Koish (Fire) LumaKoish (Fire)

Normal Luma Tail Colors
Koish (Nature) LumaKoish (Nature)

Normal Luma Tail Colors
Koish (Electric) LumaKoish (Electric)

Normal Luma Tail Colors
Koish (Mental) LumaKoish (Mental)

Normal Luma Tail Colors
Koish (Digital) LumaKoish (Digital)

Normal Luma Tail Colors
Koish (Melee) LumaKoish (Melee)

Normal Luma Tail Colors
Koish (Crystal) LumaKoish (Crystal)

Normal Luma Tail Colors
Koish (Toxic) LumaKoish (Toxic)

Base Stats[]

Stats Range
At Lv. 50 At Lv. 100
57
119 - 219 223 - 423
61
38 - 97 45 - 162
66
60 - 141 110 - 272
76
67 - 149 125 - 289
68
61 - 142 113 - 275
70
63 - 144 116 - 279
58
54 - 134 98 - 258
Total:
456
  • Minimum stats are calculated with 0 TVs and SVs of 1.
  • Maximum stats are calculated with 500 TVs and SVs of 50.

Type Matchup[]

Trait neutral wind earth water fire nature electric mental digital melee crystal toxic
Synergy Adept - - 1/2 1/2 1/2 2 2 - - - - 2
Iridescence - - 2 2 2 1/2 1/2 - - - - 1/2

Trait neutral wind earth water fire nature electric mental digital melee crystal toxic
Synergy Adept - - 1/2 1/2 1/2 2 2 2 - - - 2
Iridescence - - 2 2 2 1/2 1/2 1/2 - - - 1/2

Trait neutral wind earth water fire nature electric mental digital melee crystal toxic
Synergy Adept - 1/2 1/4 1/2 1/2 2 4 - - - - 2
Iridescence - 2 4 2 2 1/2 1/4 - - - - 1/2

Trait neutral wind earth water fire nature electric mental digital melee crystal toxic
Synergy Adept - - 1/2 - 1/4 4 - - - 2 1/2 -
Iridescence - - 2 - 4 1/4 - - - 1/2 2 -

Trait neutral wind earth water fire nature electric mental digital melee crystal toxic
Synergy Adept - - - - 1/4 - 2 - - - 1/2 2
Iridescence - - - - 4 - 1/2 - - - 2 1/2

Trait neutral wind earth water fire nature electric mental digital melee crystal toxic
Synergy Adept - - 1/4 1/4 - - - - - - - 4
Iridescence - - 4 4 - - - - - - - 1/4

Trait neutral wind earth water fire nature electric mental digital melee crystal toxic
Synergy Adept - 1/2 - 1/2 1/2 2 - - - - 2 2
Iridescence - 2 - 2 2 1/2 - - - - 1/2 1/2

Trait neutral wind earth water fire nature electric mental digital melee crystal toxic
Synergy Adept 1/2 - 1/2 1/2 1/2 2 4 - 2 1/2 2 2
Iridescence 2 - 2 2 2 1/2 1/4 - 1/2 2 1/2 1/2

Trait neutral wind earth water fire nature electric mental digital melee crystal toxic
Synergy Adept - - 1/2 - 1/2 2 4 - 2 - - -
Iridescence - - 2 - 2 1/2 1/4 - 1/2 - - -

Trait neutral wind earth water fire nature electric mental digital melee crystal toxic
Synergy Adept - - 1/2 1/2 1/2 2 2 2 2 1/2 - 2
Iridescence - - 2 2 2 1/2 1/2 1/2 1/2 2 - 1/2

Trait neutral wind earth water fire nature electric mental digital melee crystal toxic
Synergy Adept - - - 1/2 - 2 - 1/2 - 2 - -
Iridescence - - - 2 - 1/2 - 2 - 1/2 - -

Trait neutral wind earth water fire nature electric mental digital melee crystal toxic
Synergy Adept - 2 1/2 1/4 1/2 - 2 - - - - -
Iridescence - 1/2 2 4 2 - 1/2 - - - - -

Evolution[]

Koish does not evolve into or from any other Temtem.

Koish
Koish
HP57
STA61
SPD66
ATK76
DEF68
SPATK70
SPDEF58
Traits
Synergy Adept
Iridescence

Techniques[]

By Leveling up[]

Level Name Type Class Damage STA Cost Hold Priority
1 Bubbles water Special 27 5 0 2_Normal
5 Finbeat neutral Physical 32 4 0 3_High
10 Ice Cubes water(+water) Physical 54 15 0 2_Normal
16 Water Cannon water(+toxic) Special 95 24 0 2_Normal
22 Hypnosis mental Status - 20 1 2_Normal
34 Rainbow Guard neutral Status - 23 1 2_Normal
42 Water Stream water Physical 85 23 0 2_Normal
52 Cold Geyser water Physical 105 25 0 2_Normal
80 Waterjet water Physical 110 18 2 2_Normal

Level Name Type Class Damage STA Cost Hold Priority
1 Bubbles water Special 27 5 0 2_Normal
5 Finbeat neutral Physical 32 4 0 3_High
10 Ice Cubes water(+water) Physical 54 15 0 2_Normal
16 Water Cannon water(+toxic) Special 95 24 0 2_Normal
22 Hypnosis mental Status - 20 1 2_Normal
34 Rainbow Guard neutral Status - 23 1 2_Normal
42 Neutral Stream neutral Physical 105 23 0 2_Normal
52 Harmful Lick neutral Physical 150 34 0 1_Low
80 Late Torment neutral Physical 180 23 0 1_Low

Level Name Type Class Damage STA Cost Hold Priority
1 Bubbles water Special 27 5 0 2_Normal
5 Finbeat neutral Physical 32 4 0 3_High
10 Ice Cubes water(+water) Physical 54 15 0 2_Normal
16 Water Cannon water(+toxic) Special 95 24 0 2_Normal
22 Hypnosis mental Status - 20 1 2_Normal
34 Rainbow Guard neutral Status - 23 1 2_Normal
42 Wind Stream wind Physical 85 23 0 2_Normal
52 Boomerang wind Physical 85 22 0 3_High
80 Debris Typhoon wind(+wind) Physical 73 11 0 2_Normal

Level Name Type Class Damage STA Cost Hold Priority
1 Bubbles water Special 27 5 0 2_Normal
5 Finbeat neutral Physical 32 4 0 3_High
10 Ice Cubes water(+water) Physical 54 15 0 2_Normal
16 Water Cannon water(+toxic) Special 95 24 0 2_Normal
22 Hypnosis mental Status - 20 1 2_Normal
34 Rainbow Guard neutral Status - 23 1 2_Normal
42 Earth Stream earth Physical 95 23 0 2_Normal
52 Stone Ball earth(+fire) Physical 120 34 0 1_Low
80 Earth Wave earth Physical 100 33 2 1_Low

Level Name Type Class Damage STA Cost Hold Priority
1 Bubbles water Special 27 5 0 2_Normal
5 Finbeat neutral Physical 32 4 0 3_High
10 Ice Cubes water(+water) Physical 54 15 0 2_Normal
16 Water Cannon water(+toxic) Special 95 24 0 2_Normal
22 Hypnosis mental Status - 20 1 2_Normal
34 Rainbow Guard neutral Status - 23 1 2_Normal
42 Fire Stream fire Physical 85 23 0 2_Normal
52 Lava Wave fire(+water) Physical 100 28 0 2_Normal

Level Name Type Class Damage STA Cost Hold Priority
1 Bubbles water Special 27 5 0 2_Normal
5 Finbeat neutral Physical 32 4 0 3_High
10 Ice Cubes water(+water) Physical 54 15 0 2_Normal
16 Water Cannon water(+toxic) Special 95 24 0 2_Normal
22 Hypnosis mental Status - 20 1 2_Normal
34 Rainbow Guard neutral Status - 23 1 2_Normal
42 Nature Stream nature Physical 85 23 0 2_Normal
52 Water Cutting Lily nature(+water) Physical 115 34 0 2_Normal

Level Name Type Class Damage STA Cost Hold Priority
1 Bubbles water Special 27 5 0 2_Normal
5 Finbeat neutral Physical 32 4 0 3_High
10 Ice Cubes water(+water) Physical 54 15 0 2_Normal
16 Water Cannon water(+toxic) Special 95 24 0 2_Normal
22 Hypnosis mental Status - 20 1 2_Normal
34 Rainbow Guard neutral Status - 23 1 2_Normal
42 Electric Stream electric Physical 85 23 0 2_Normal
52 Electropunch electric(+digital) Physical 110 22 0 1_Low

Level Name Type Class Damage STA Cost Hold Priority
1 Bubbles water Special 27 5 0 2_Normal
5 Finbeat neutral Physical 32 4 0 3_High
10 Ice Cubes water(+water) Physical 54 15 0 2_Normal
16 Water Cannon water(+toxic) Special 95 24 0 2_Normal
22 Hypnosis mental Status - 20 1 2_Normal
34 Rainbow Guard neutral Status - 23 1 2_Normal
42 Mental Stream mental Physical 85 24 0 2_Normal
52 Matter Teleport mental Physical 115 33 0 2_Normal

Level Name Type Class Damage STA Cost Hold Priority
1 Bubbles water Special 27 5 0 2_Normal
5 Finbeat neutral Physical 32 4 0 3_High
10 Ice Cubes water(+water) Physical 54 15 0 2_Normal
16 Water Cannon water(+toxic) Special 95 24 0 2_Normal
22 Hypnosis mental Status - 20 1 2_Normal
34 Rainbow Guard neutral Status - 23 1 2_Normal
42 Digital Stream digital Physical 85 23 0 2_Normal
52 Autodestruction digital Physical 125 - 3 3_High

Level Name Type Class Damage STA Cost Hold Priority
1 Bubbles water Special 27 5 0 2_Normal
5 Finbeat neutral Physical 32 4 0 3_High
10 Ice Cubes water(+water) Physical 54 15 0 2_Normal
16 Water Cannon water(+toxic) Special 95 24 0 2_Normal
22 Hypnosis mental Status - 20 1 2_Normal
34 Rainbow Guard neutral Status - 23 1 2_Normal
42 Melee Stream melee Physical 85 23 0 2_Normal
52 Nito Seiho melee Physical 105 22 1 2_Normal
80 Haito Uchi melee Physical 85 24 1 2_Normal

Level Name Type Class Damage STA Cost Hold Priority
1 Bubbles water Special 27 5 0 2_Normal
5 Finbeat neutral Physical 32 4 0 3_High
10 Ice Cubes water(+water) Physical 54 15 0 2_Normal
16 Water Cannon water(+toxic) Special 95 24 0 2_Normal
22 Hypnosis mental Status - 20 1 2_Normal
34 Rainbow Guard neutral Status - 23 1 2_Normal
42 Crystal Stream crystal Physical 85 23 0 2_Normal
52 Mineral Hail crystal Physical 100 34 2 2_Normal
80 Crystallize crystal Status - 21 1 2_Normal

Level Name Type Class Damage STA Cost Hold Priority
1 Bubbles water Special 27 5 0 2_Normal
5 Finbeat neutral Physical 32 4 0 3_High
10 Ice Cubes water(+water) Physical 54 15 0 2_Normal
16 Water Cannon water(+toxic) Special 95 24 0 2_Normal
22 Hypnosis mental Status - 20 1 2_Normal
34 Rainbow Guard neutral Status - 23 1 2_Normal
42 Toxic Stream toxic Physical 85 23 0 2_Normal
52 Wastewater toxic Physical 90 29 0 2_Normal
80 Toxic Ink toxic Physical 65 18 0 2_Normal

By Technique Course[]

TC Name Type Class Damage STA Cost Hold Priority
TC005 Misogi water(+water) Status - 18 2 2_Normal
TC029 Zen Meditation melee Status - - 2 1_Low

By Breeding[]

Parent Name Type Class Damage STA Cost Hold Priority
Koish doesn't gain any techniques through Breeding.

Location[]

Route/Landmark Island Rarity Level
Sillaro River
Deniz 20% 13 - 14 waterWater
Thalassian Cliffs
Deniz 30% 18 - 20 windWind
The Flywalk
Omninesia 15% 19 - 21 natureNature
The Hangroad
Omninesia 15% 18 - 21 fireFire
Corrupted Badlands
Tucma 20% 27 - 30 toxicToxic
Xolot Reservoir
Tucma 10% 29 - 33 toxicToxic
Mines of Mictlan
Tucma 15% 33 - 39 crystalCrystal
Gardens of Aztlan
Tucma 20% 28 - 35 crystalCrystal
Mawingu Islets
Kisiwa 20% 32 - 39 earthEarth
Nuru Lodge
Kisiwa 100% 44 - 50 unknownWeekly
Moyo Lake
Kisiwa 25% 44 - 48 neutralNeutral
Sacred Lake
Cipanku 15% 55 - 65 electricElectric
Sacred Lake
Cipanku 15% 55 - 65 digitalDigital
Loch Aduar
Arbury 20% 58 - 62 meleeMelee
Loch Aduar
Arbury 20% 58 - 62 mentalMental
Meadowdale
Arbury 20% 57 - 62 meleeMelee
Meadowdale
Arbury 20% 57 - 62 mentalMental
Greenglen Forest
Arbury 20% 62 - 70 meleeMelee
Greenglen Forest
Arbury 20% 62 - 70 mentalMental

Trivia[]

  • Given the Iridescence Trait and the mentalMental subspecies, Koish is the only Temtem that is weak to neutralNeutral attacks.
  • Given the Iridescence Trait and either the mentalMental, digitalDigital, or meleeMelee subspecies, Koish is the only Temtem that is resistant to Digital attacks.
  • Koish has 2 possible whisker lengths, 2 possible fin sizes, 6 possible colors for each of its 3 tail stripes, and 12 type combinations (each with a different pool of tail colors). This results in 864 variations of each Koish type and 10,368 variations total, not including Lumas.
  • Koish, along with Chromeon, are the only Temtem with a subspecies for each type.

Stats[]

  • As of Early Access 0.9.4 and due to its various subspecies:
    • Koish has the lowest base stat total of all waterWater Temtem if waterWater Chromeon isn't counted.
    • neutralNeutral Koish has the highest base StatATKATK of all neutralNeutral Temtem. Venx is the next highest if Koish subspecies aren’t counted.
      • And by extension, all fully-evolved neutralNeutral Temtem. Yowlar has the next highest if Koish subspecies aren’t counted.
    • neutralNeutral Koish is tied with Goty for the lowest base StatHPHP of all neutralNeutral Temtem.
      • And by extension, all fully-evolved neutralNeutral Temtem. Vental is the next lowest if Koish subspecies aren’t counted.
    • windWind Koish has the highest base StatATKATK of all windWind Temtem. Tuwire is the next highest if Koish subspecies aren’t counted.
      • And by extension, all fully-evolved windWind Temtem. Tuwire has the next highest if Koish subspecies aren’t counted.
    • fireFire Koish has the lowest base StatHPHP of all fully-evolved fireFire Temtem. Hazrat is the next lowest if Koish subspecies aren’t counted.
    • digitalDigital Koish has the lowest base StatHPHP of all fully-evolved digitalDigital Temtem. Hedgine is the next lowest if Koish subspecies aren’t counted.
    • toxicToxic Koish has the lowest base StatHPHP of all fully-evolved toxicToxic Temtem. Hazrat is the next lowest if Koish subspecies aren’t counted.

Name Origin[]

  • Koish's name is derived from Koi and Fish.

Gallery[]

Renders[]

Update History[]

References[]


#142 Akranox Akranox Temtem Vulffy Vulffy #144


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