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Gust
Sometimes, a single sigh is enough to topple a weakened enemy - and they'd better be, for this fast technique inflicts very minor damage.
Technique Details
Type windWind
Class Special
Damage 55
STA Cost 28
Hold 1
Priority 3_High
Targeting Single Other Target
Synergy Details
Every sigh contributes, until it's a gale storm... Used in combination with an electric ally, damage increases and Trapped Condition traps the enemy for 1 turn.
Synergy electricElectric
Damage 75
Priority 5_Ultra
Effects 1 Turn Trapped ConditionTrapped

Gust is a Special windWind Technique with an electricElectric Synergy.

Effect[]

Gust deals damage to a single target.

If used with an electricElectric ally, its damage increases to 75, priority increases to Ultra and also inflicts the Trapped ConditionTrapped Condition for 1 turn.

Temtem[]

Level up[]

No. Temtem Level
#011 Loali 77
#018 Granpah 80
#026 Wiplump 73

Breeding[]

No. Temtem Parent
#109 Zephyruff
#110 Volarend
  • * indicates the parent must learn the technique through a Technique Course.
  • ^ indicates the parent must learn the technique through Breeding.
  • + indicates the parent must be bred with a later evolution stage or related evolution due to a type addition/changing/difference.
  • - indicates the parent must be bred with an earlier evolution stage due to either a type or their gender ratio changing upon evolution.
  • ‡ indicates any variation of the parent can be used.

Update History[]


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