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First Steps
Unknown.png
Details
Quest Type Main
Previous Quests None
Next Quest Flight of the Narwhal
Starting Location Zadar
Requirements None
Reward Tempedia
Starter Temtem
Temessence phial
Surfboard
Airship ticket

First Steps is the first Main Quest in the game and is received upon Character Creation. Throughout the quest, the player establishes their journey as a tamer by choosing their first Temtem, receiving their second, fighting their rival Max twice, fighting a Clan Belsoto general, and defeating their first Dojo After their complete exploration of the island Deniz, they travel to Omninesia to further their tamer skills.

Objectives[]

  1. The day has come! Start your journey!
  2. Join Professor Konstantinos at his lab.
  3. Choose your first Temtem!
  4. Meet the Professor outside...
  5. Catch up with Max and the Professor in Briçal de Mar.
  6. Aquire a Temessence phial from Luisouvenirs to explore further.
  7. Further your training at Sophia's Dojo in Arissola.
  8. Look for Sophia beyond the Gifted Bridges.
  9. Find the key and free Sophia from Windward Fort.
  10. Release Sophia!
  11. Get back to the Arissola Dojo and challenge Sophia!
  12. Talk to Adia Turay in the airship terminal.
  13. Find Tihani in Turquesa
  14. All aboard! Sail in the Narwhal!

Guide[]

The player awakens and celebrates their Apprentice's Eve, the day where young aspiring Tamers leave their home. They head east to Professor Konstantinos' lab, where they choose from one of three Starter Temtem to begin their journey with.

No. Temtem Types Level Gender Trait HP
SV
STA
SV
SPD
SV
ATK
SV
DEF
SV
SPATK
SV
SPDEF
SV
#072 Crystle.png Crystle crystalCrystal 5 Female Amphibian 34 22 19 31 37 28 25
#092 Smazee.png Smazee meleeMelee 5 Female Fever Rush 26 22 17 16 14 13 13
#032 Houchic.png Houchic mentalMental 5 Female Soft Touch 24 22 16 14 14 17 15

Then, the player leaves the lab and has an unwinnable battle against their rival Max.

Max.png
Rival
Max
Zadar
Reward:
0Pansuns.png

CardFull.png CardEmpty.pngCardEmpty.pngCardEmpty.pngCardEmpty.pngCardEmpty.png

Oree.png
Oree Lv.6
Typing
digital
Trait
???
Gear
None
Mechanical Heat fire
Data Burst digital
- - -
- - -
Unknown.png
???
Typing
unknown
Trait
???
Gear
None
- - -
- - -
- - -
- - -
Unknown.png
???
Typing
unknown
Trait
???
Gear
None
- - -
- - -
- - -
- - -
Unknown.png
???
Typing
unknown
Trait
???
Gear
None
- - -
- - -
- - -
- - -
Unknown.png
???
Typing
unknown
Trait
???
Gear
None
- - -
- - -
- - -
- - -
Unknown.png
???
Typing
unknown
Trait
???
Gear
None
- - -
- - -
- - -
- - -

After the battle, the player receives 6 Balm, 6 TemCard, and a Tuwai from the Professor, who then heads north.

No. Temtem Types Level Gender Trait HP
SV
STA
SV
SPD
SV
ATK
SV
DEF
SV
SPATK
SV
SPDEF
SV
#130 Tuwai.png Tuwai windWind 5 Female Spoilsport 28 25 31 37 19 34 22

The player must follow him to Briçal de Mar through the Prasine Coast. During this time, the player can return to Aina in order to heal their Temtem. If the player catches at least one wild Temtem along this route, it will benefit them later on.

Upon reaching the town and receiving a tour, the player must go to Luisouvenirs in the southern part of the town, near the entrance. If they have caught at least one wild Temtem and have it in their party, they will receive a Temessence Vial and be able to continue north to Arissola through the Thalassian Cliffs. After reaching the city and talking to the doorman at the Arissola Dojo, the player continues north again through the Gifted Bridges to the Windward Fort.

The player travels through the fort, reaches the top, and fights Lady Lottie. The player has unlimited attempts at winning this battle, but must come back if defeated.

Ladylottie.png
Admin
Lady Lottie
Windward Fort
Reward:
499Pansuns.png

CardFull.png CardFull.png CardFull.png CardFull.png CardFull.png CardEmpty.png

Kalabyss.png
Kalabyss Lv.18
Typing
water toxic
Trait
Toxic Skin
Gear
None
Aqua Stone water(+earth)
Strangle neutral
Water Blade water
Tentacle Whip neutral
Hocus.png
Hocus Lv.18
Typing
mental
Trait
Mirroring
Gear
None
Telekinetic Shrapnel mental
Beta Burst mental
Psychosis mental
Stare mental
Barnshe.png
Barnshe Lv.15
Typing
wind mental
Trait
Neutrality
Gear
None
Bamboozle mental
Wind Burst wind
Wind Blade wind
Sand Splatter earth
Pigepic.png
Pigepic Lv.16
Typing
wind
Trait
Friendship
Gear
None
Heavy Blow neutral
Nimble wind
Nibble neutral
Scratch neutral
Loali.png
Loali Lv.16
Typing
nature wind
Trait
Botanist
Gear
None
Toxic Spores toxic
Wind Blade wind
Urushiol toxic(+toxic)
Tenderness neutral
Unknown.png
???
Typing
unknown
Trait
???
Gear
None
- - -
- - -
- - -
- - -

Upon victory, the player receives the Fort Windward key, and can travel to the bottom floor to release Sophia. Now, her Dojo at Arissola reopens, and the player can challenge her to a battle. The player has unlimited attempts at winning this battle.

Sophia.png
Dojo Master
Sophia
Arissola Dojo
Reward:
700Pansuns.png

CardFull.png CardFull.png CardFull.png CardFull.png CardFull.png CardFull.png

Kalabyss.png
Kalabyss Lv.17
Typing
water toxic
Trait
Toxic Skin
Gear
None
Aqua Stone water(+earth)
Strangle neutral
Water Blade water
Tentacle Whip neutral
Loali.png
Loali Lv.17
Typing
nature wind
Trait
Botanist
Gear
None
Toxic Spores toxic
Wind Blade wind
Urushiol toxic(+toxic)
Tenderness neutral
Sparzy.png
Sparzy Lv.18
Typing
electric
Trait
Last Rush
Gear
None
Psychosis mental
Tesla Prison electric
Held Anger neutral
DC Beam electric
Pigepic.png
Pigepic Lv.19
Typing
wind
Trait
Friendship
Gear
None
Heavy Blow neutral
Nimble wind
Nibble neutral
Scratch neutral
Tuwai.png
Tuwai Lv.21
Typing
wind
Trait
Spoilsport
Gear
None
Multiple Pecks neutral
Wind Burst wind
Feather Gatling wind
Shrill Voice neutral
Oceara.png
Oceara Lv.22
Typing
water
Trait
Hydrologist
Gear
None
Ice Shuriken water
Tsunami water(+wind)
High-pressure Water water(+fire)
Kick neutral

Upon victory, the player receives the Surfboard, allowing them to traverse water.

Next, the player shares a dialogue with Adia Turay, captain of the Narwhal, in the Airship Terminal in the west of the city, and then travels through the Sillaro River to Turquesa in south-eastern Deniz. After talking to Tihani on the shoreline, the player receives an Airship ticket which gives them access to fly to Omninesia. However, just as the player talks to Agustín to board, Max interrupts and challenges the player to a duel. The player has only one attempt, but does not need to win to progress.

Max.png
Rival
Max
Arissola
Reward:
1,352Pansuns.png

CardFull.png CardFull.png CardFull.png CardFull.png CardFull.png CardFull.png

Piraniant.png
Piraniant Lv.23
Typing
water
Trait
Patient
Gear
None
Finbeat neutral
Water Blade water
Jaw Strike neutral
Cheer Up neutral
Loali.png
Loali Lv.23
Typing
nature wind
Trait
Botanist
Gear
None
Urushiol toxic(+toxic)
Wind Blade wind
Toxic Spores toxic
Nimble wind
LumaBarnshe.png
Barnshe Lv.26
Typing
wind mental
Trait
Neutrality
Gear
None
Wind Burst wind
Bamboozle mental
Intimidation mental
Hypoxia wind
Saipat.png
Saipat Lv.26
Typing
water melee
Trait
Amphibian
Gear
None
Stare mental
Venomous Claws toxic
High-pressure Water water(+fire)
Held Anger neutral
Ganki.png
Ganki Lv.27
Typing
electric wind
Trait
Botanophobia
Gear
None
Wind Blade wind
DC Beam electric
Chain Lightning electric
Drill Impact neutral
Oree.png
Oree Lv.28
Typing
digital
Trait
Attack<T>
Gear
None
Cold Breeze wind
Tesla Prison electric
Heat Up fire
Turbo Attack digital

Items[]

Story[]

The story starts with the player sleeping in after Character Creation, but their step-mother, Aina, wakes them up. After congratulating the forgetful player for their Apprentice's Eve, she gifts them a Tempedia. The Apprentice's Eve is the acknowledgement that the player already knows all the basic theory about Temtem, and can now safely handle one for their very own. Outside home, the player encounters a large gathering of everyone from Zadar celebrating their Eve. Max shows up and mentions it's their Apprentice's Eve too. The Professor decides to guide both Max and the player to the Accademia in Briçal de Mar, but needs to drop by his lab first.

At the lab, Max shows off their digitalDigital Temtem, an Oree, without answering where they got it from. Konstantinos invites the player to choose one Temtem for their own from three choices: a Crystle, Houchic, or Smazee. Accompanied by their first companion, the player leaves the lab, but immediately faces a battle with their rival. Max wins with one attack. However, Konstantinos heals the player's Temtem after the fight, and also gives the player a Tuwai. Max then convinces Konstantinos to travel ahead without them, and that they don't need assistance or help. The professor gifts the player supplies for catching and healing their Temtem before leaving.

After fighting through the Prasine Coast, the player reaches Briçal de Mar, where they catch up with Max, Professor Konstantinos, and the Dojo Master of Arissola Sophia. She takes the two apprentices off the professor's hands so he can catch his flight to Arbury from Arissola. Sophia gives a tour of the town, including Luisouvenirs, Indigo Lake, the Accademia, the Local Temporium, the Docks, and the entrance to the Thalassian Cliffs. After the tour, she returns to her Dojo in Arissola, and leaves the two to study at the Accademia.

The player studies at the school before showing off their tamer skills at Luisouvenirs. A captured wild Temtem stands as the proof of their capabilities as a tamer, and so Luis gifts the player the Temessence Vial. With this helpful equipment, the player has the tools required to scale the Thalassian Cliffs and head towards Arissola. However, their ambitions at the Dojo has an unforseen delay; Sophia has gone missing. The doorman for the Dojo informs the player that she was supposedly at the Windward Fort, but had not returned for a perilously long time. The player courageously sets out to find her.

While heading north through the Gifted Bridges, the player encounters locals complaining of a rude Arburian woman, bossing locals around and demanding superiority. As the player enters the Fort, they discover panicked tourists and an invasion of a mysterious group who call themselves Clan Belsoto. Their mysterious purpose evades the player, but as the fight downward, they eventually find Sophia locked up in a dungeon cell at the bottom. Only a woman named Lady Lottie at the top has the key to set her free.

Goon after goon stand between the bottom floor and the top, but finally the player emerges and finds the Lady and some of her henchmen searching for some kind of treasure. She quotes the Romance of the Last Sheikh. After defeating her, kicking her out of the Fort, the player retrieves the Fort Windward key and frees Sophia.

Back at her Dojo, the player challenges and defeats Sophia, impressing her with their skills. She encourages the player to continue honing their skills by fighting a man named Rawiri at the Mokupuni Dojo on the island Omninesia. So, westward to the Airship Terminal, the player encounters Adia Turay, captain of the Narwhal, who has no room for the player to board her ship. However, she concedes to the player's wishes to join, so long as they run an errand for her: surfing to Turquesa and finding Tihani.

Tihani, a guest of the Narwhal, delays the ship's departure with her absence, ans to the player surfs to Turquesa on the Sillaro River to fetch her. However, she decides she does not want to leave. In order to thank the player for coming all the way down, she gifts them the Airship ticket, and with it, access to Omninesia via the Narwhal.

Back through Sillaro River and up the Thalassian Cliffs, Agustín receives the ticket from the player and invites them aboard, just as Max races up to the player and challenges them to a Temtem match to prove their superiority. This time, Max has more Temtem than just Oree. After the match, the player sails onward, healing their Temtem on the Narwhal.


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