You can now own and decorate your own house on Atoll Row. In order to get a house, you need to do a quest and pay a fee for the terrain. The quest can be started at Coral Plaza in Omninesia.
Everyone can now explore Atoll Row, and visit the homes of other Tamers. Instead of having an instantiated housing system, where players would travel to their own house, Atoll Row is an endless array of neighborhoods. You can walk the infinity of Atoll Row and every single player house will be there, without any loadings or wait times.
Furniture stores located in the current four available areas have opened their doors. You can now visit them and buy furniture for your house decoration needs.
👥Fixed the camera moving into Vulcrane when using Plague with Vulffy.
👥Fixed the camera getting locked onto one of the co-op players when one triggered a cinematic while the other was climbing.
Fixed the music being muted altogether if we tabbed out of the game on certain locations.
Fixed the AI not choosing the right attack at times.
👥Fixed and NPC that repeated the same dialogue after completing her quest in Tucma.
👥Fixed Octlana re-using her dialog from the Narwhal in Kisiwa.
👥Fixed text not showing properly if a Technique that applied any status was used on an Evading Temtem while having Drill equipped.
👥Fixed Temtem recovering less Stamina when entering a combat if they were the last tem alive in the squad.
👥Fixed a softlock that happened when triggering two combats at the same time while in co-op.
👥Fixed Quetzal Guards’ spears clipping into Ocelotl’s house.
Fixed a blackscreen that happened after finishing a fight in co-op on Citerior Omninesia.
Fixed some minor graphic bugs in some grass patches at Mawingu Islets.
👥Fixed the Deniz map not being properly aligned.
Fixed a collision in a house in Uhuru.
Fixed a collision in some stairs in Uhuru’s hotel.
Fixed a graphic bug in the stairs leading to Umoja Square in Uhuru.
Fixed a graphic bug in the salt mines near Turquesa.
Fixed a camera clipping at the entrance of Turquesa.
👥Fixed a minor collision bug at Uhuru’s library.
Fixed a ground texture in Vumbi.
Fixed co-op players seeing different dialogue lines based on their individual progression, and not the common co-op progress of the quest.
Fixed being unable to see your tems after attacking your ally with Dim Mak.
Fixed the Quest Log not being updated after we advanced in a Main Quest if we had advanced on a secondary quest while having all 4 Tucma Main Quests active.
Fixed an NPC popping in the salt factory near Turquesa.
Fixed a reflection disappearing from a puddle near Uhuru.
Fixed getting hard-locked if you reset your character and encountered a wild Temtem at the same time.
Fixed Hurry-wart proccing only once per combat.
Fixed the first choice in dialogues not being marked while using keyboard and controller.
Fixed NPC-gifted tems evolving after only one level.
Fixed the appearance of a prompt to leave co-op when taking the lift in Omninesia in single player mode.
Fixed that breaking co-op inside the lift left the lift system message in the screen of the player that teleports once the party is broken.
Fixed the glitched player portraits while spectating a match.
👥Fixed losing the focus of the temtem after giving it fruit or other medicine items.
You can now properly move a temtem in the box combining the move option with the hotkey.
👥Co-op partners were not being teleported to the other player at the end of an encounter.
👥Fixed some UI buttons being blocked while trying to use a technique with a keyboard if the temtem was overexerted.
Prevented the waking up fade animation from being reproduced again when we opened the settings in the Narwhal trip to Kisiwa.
Fixed a bug that caused the pick and ban music to continue playing if one of the players surrendered in that phase of a competitive battle.
Fixed players getting stuck in a crystal path in Aguamarina caves.
Fixed players getting stuck by playing the prison quest in co-op.
Fixed that playing coop with an incomplete squad displayed less rival temtem in the interface.
Fixed that, if only one slot was available in our TemDeck and we tried to capture two Temtem in the same battle, we didn’t see the capture animation for the second one, regardless of whether we released the first one captured.
👥Fixed a case where a trait was not proccing visually when the last Temtem of one player entered the battlefield and the other player had sent a Temtem out that same turn after having one of their tems faint the previous turn.
👥Fixed not being able to access part of the salt mines.
Fixed Trade chat not showing messages if we had the scroll bar activated in our last trade.
Now all quest items that are keys have the proper key icon.
Fixed not seeing the timer in spectate mode if the Player you were about to spectate had already chosen their actions for that turn.
Fixed getting softlocked if you evolved a Temtem manually while using the TemDeck.
👥Fixed a case where a co-op player can get stuck mid-air when disconnecting after using a launchpad in the Arissola dojo.
Fixed Dim Mak’s description to include the fact that it doesn’t wake up the target Temtem.
Fixed Demoralize not being applied (visually) to a temtem in a specific case where Raize was the last Temtem for a Player so it entered the battlefield automatically, and then the other Player had sent in their last Temtem, also automatically, after the rival Raize.
Fixed some cases where the Exp gained in co-op was not properly shown in combat.
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Server reset time for activities like Saipark or FreeTem has changed from 12:00 am EDT to 04:00 am EDT. (yes, again).