Dojos have a significant influence on the societal and political structures of a region. They have authority to intervene in law enforcement, play a role in inter-islandic relations and are key players in the fight against Clan Belsoto.
Various characters dislike the Dojo system, labeling them as oligarchic or meritocratic. Dojos are not democratic and most of the power centralizes onto the Dojo Master. Opponents prefer a more democratic structure with formal elections. The bandits in the Corrupted Badlands dislike Dojos for their authority and prefer anarchy, without the influence of Dojo Masters, guilds or guards.
- The Arissola Dojo is led by Sophia and focuses on Wind and Water type Temtem.
- The Mokupuni Dojo is led by Rawiri and focuses on Nature and Fire type Temtem.
- The Nanga Dojo is led by Tihani and focuses on Wind, Water, Nature and Fire type Temtem.
- The Quetzal Dojo is led by Yareni and focuses on Toxic and Crystal type Temtem.
- The Vumbi Dojo is led by Musa and focuses on Neutral and Earth type Temtem.
- The Neoedo Dojo is led by Dr. Sasaya and focuses on Digital and Electric type Temtem.
Dojo leaders can be rematched once per week each. These rematches take place under competitive rules, using Temtem at the highest level available to the player.
If the player wins, the number of pansuns they are rewarded with depends on how many attempts it took. Winning without any losses will give a reward of (100 * Tamer Level), going down 10% with each loss (Tamer Level * 90, 80, 70, etc.). Moreover, beating the senior most dojo leader of an island may reward the player with a Temtem Radar, for a Temtem that has a type associated with the island. However, a maximum of 3 radars may be obtained this way per week.