A Dojo is a milestone location where the player can fight Dojo Masters. There are currently 8 known Dojos in the Airborne Archipelago.
Culture[]
Dojos have a significant influence on the societal and political structures of a region. They have authority to intervene in law enforcement, play a role in inter-islandic relations and are key players in the fight against Clan Belsoto.
Various characters dislike the Dojo system, labeling them as oligarchic or meritocratic. Dojos are not democratic and most of the power centralizes onto the Dojo Master. Opponents prefer a more democratic structure with formal elections. The bandits in the Corrupted Badlands dislike Dojos for their authority and prefer anarchy, without the influence of Dojo Masters, guilds or guards.
Dojos[]
- The
Arissola Dojo is led by
Sophia and focuses on
Wind and
Water type Temtem.
- The
Mokupuni Dojo is led by
Rawiri and focuses on
Nature and
Fire type Temtem.
- The
Nanga Dojo is led by
Tihani and focuses on
Wind,
Water,
Nature, and
Fire type Temtem.
- The
Quetzal Dojo is led by
Yareni and focuses on
Toxic and
Crystal type Temtem.
- The
Vumbi Dojo is led by
Musa and focuses on
Neutral and
Earth type Temtem.
- The
Neoedo Dojo is led by
Dr. Sasaya and focuses on
Digital and
Electric type Temtem.
- The
Lochburg Dojo is led by
Murdag and focuses on
Melee and
Electric type Temtem.
- The
Properton Dojo is led by
Percival and focuses on
Mental,
Water, and
Crystal type Temtem.
Rematches[]
Dojo leaders can be rematched once per week each. These rematches take place under competitive rules, using Temtem at the highest level available to the player.
If the player wins, the number of pansuns they are rewarded with depends on how many attempts it took. Winning without any losses will give a reward of (80 * Tamer Level), going down 10% with each loss (Tamer Level * 80, 72, 64, etc.)
. Moreover, beating any dojo leader of an island will reward the player with 32 feathers.
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