Alpha 0.2.5 is a major patch of the Alpha 0.2 release. Various new features were introduced, such as breeding, fertility, the FreeTem! Organization, introduction of Emotes, and more. Improvements were introduced along with many fixes. This update also featured an upgraded Unity version for the game.
Breeding will allow players to create new Temtem. You can read all about it here.
Each Temtem now displays its fertility in its details. All current Temtem have been updated to have their appropriate fertility.
Breeding has changed a bit since the Kickstarter update:
Maximum fertility is now 8.
Fertility for untamed Temtem is calculated using the number of “good stats” the Temtem has. Each SV over 45 will count as a “good stat”.
Having one or two good stats will produce fertility of 7. Having three or four a fertility of 6. Having five or six a fertility of 5 and last, having seven will produce fertility of 4.
The time to create a new egg when both parents are deposited is 25 real-time minutes. This time will be reduced to 15 real-time minutes if both parents share the same evolutionary line.
The time to hatch an egg hasn’t changed, it will range from 5 to 45 minutes (depending on the species catch rate).
Inheriting stat SVs will now have a 40% chance to inherit the better value between both parents’ SVs. Another 40% chance of getting the average ceiled value from their parents and a final 20% chance to inherit the worse value.
Leaving a couple in the Breeding Center costs 1 Pansun. This is a temporary price to help test the system and will be increased in the future.
There’s only a handful of Breeding related gears (DNA Strands) now available on the Breeding Center Shop. Each DNA Strand currently cost 10 Pansuns. This is a temporary price to help test the system and will be increased in the future.
FreeTem Initiative
The FreeTem Initiative is designed as one of the methods to obtain infinite currency.
They promote the idea that all Temtem should be free and back in nature, so they will reward players for every Temtem released.
Each week they will have a special reward, which will be granted upon reaching a certain number of freed Temtem. The rewards will be different every week so players are encouraged to check them frequently to not miss anything.
Emotes
Players can now express themselves with the use of Emotes.
The emote wheel can be accessed from the main menu or by pressing Q (keyboard), LB/L1 (Gamepad) or the mouse wheel button.
We will expand this feature and add more emotes in the future.
Quest Tracker
The current implementation of the quest tracker only displays up to three quests (one main, two sides).
In the future, we plan to have a full quest log where players will be able to choose which quests are tracked or check previously completed quests.
There’s no option to hide the quest tracker right now (it will be available in the future).
All capturable Temtem now have their Luma variation.
Added Lady Lottie’s custom music.
Added animations, visual effects, and sounds to 28 new techniques.
Added a new BattleZone for the Windward Fort’s rooftop.
Improvements[]
Revised all spawn zones to make evolved Temtem rarer.
Final recording and improvements to some music tracks: Temtem Battle, Tamer Battle, Dojo Leader Battle, Windward Fort, and Aguamarina Caves.
Added a Release button to the Capture Temtem UI.
Reworked animations and visual effects to 16 techniques to adapt them to our new style.
Stage effects can now be applied at the same time visually instead of waiting for each one.
In dual enemy battles, each enemy Tamer will now throw their own TemCards.
Added acceleration while adding pansuns or items while trading or buying.
Improved drag & drop on the Overworld Squad.
Added an animation when using a healing item in the Backpack.
Improved Trade UI with a new ending animation.
Evolutions now have a fancy sign to cancel them.
Long item names in the Backpack will now scroll instead of reducing its font size.
Technique Courses will now display the technique description.
The currently used dye will now show how many of them there are in the inventory.
Dyeing a cosmetic will now equip it.
Exiting the Tamer Info UI will now get you back to the Interact UI.
Enemy AI will now calculate which Temtem is the optimal one to swap.
Traits triggering on turn start will now have a wait time before starting the technique animations.
Tempedia close-up poses have been tweaked and improved on all Temtem.