Vumbi Dojo

The Vumbi Dojo is the fifth Dojo in the game, with Musa as the Dojo Master. It is located inside Vumbi with the theme being and  Temtem.

Design
The Dojo has various holes that the player must move through in order to navigate the Dojo. It is broken into three rooms, with Musa at the end.

Room 1
From the beginning to the door to the next room and to the x2 Smoke Bomb, a player moves
 * 1) up through the rectangular sand,
 * 2) up through the rectangular sand.

To return to the room's entrance from here, the player moves


 * 1) down through the rectangular sand,
 * 2) down through the rectangular sand.

Room 2
From the beginning to the door to the next room, to the 2x Ether+, to the 2x Balm+, a player moves
 * 1) right through the square sand,
 * 2) up through the square sand,

Here, the player access to the 2x Ether+. To continue, a player moves


 * 1) up through the square sand,

Here, the player has access to the 2x Balm+. To continue, a player moves


 * 1) left and then up through the square sand (while first encountering the Tamer battle Kariuki and Chinedu),
 * 2) down and right through the square sand,
 * 3) unavoidably up through the square sand.

To return to the room's entrance from here, a players moves
 * 1) unavoidably left through the square sand,
 * 2) right through the rectangular sand,
 * 3) unavoidably down and left through the square sand,
 * 4) down through the square sand,
 * 5) right through the square sand,
 * 6) down and left through the rectangular sand.

From the beginning to the optional fights Kisiwan Tamer and Jeremy, and to the beginning of the Heartbeats side quest, a player moves

To return to the room's entrance from here, a player moves
 * 1) up through the rectangular sand.
 * 1) unavoidably right through the square sand,
 * 2) down through the square sand,
 * 3) up through the square sand,
 * 4) down and left through the rectangular sand.

From the beginning to the x2 Ether, a player moves


 * 1) right through the square sand,
 * 2) up through the square sand.

To return to the room's entrance from here, a player moves


 * 1) down through the rectangular sand.

Room 3
From the beginning to the Dojo Master Musa, a player moves


 * 1) up through the square sand,
 * 2) up and far right through the square sand,
 * 3) unavoidably up through the square sand,
 * 4) unavoidably up through the square sand,
 * 5) up.

To return to the room's entrance from here, a player moves
 * 1) left or right, then far down through the square sand.

From the beginning to the x2 Tonic, x2 Smoke Bomb, a player moves


 * 1) left through the square sand,
 * 2) left through the square sand,

Here, the player has access to x2 Tonic. To continue, a player moves


 * 1) up through the square sand.

Here, the player has access to x2 Smoke Bomb. To return to the room's entrance from here, the player moves


 * 1) up through the square sand,
 * 2) unavoidably down through the square sand,
 * 3) down through the square sand,
 * 4) down through the square sand,
 * 5) down and left through the square sand  (while first encountering the Tamer battle Dizzy Tamer and Light-Headed Tamer),
 * 6) up through the central square sand.
 * 7) down through the square sand.

From the beginning to x2 Smoke Bomb and TC024: Quicksand, a player moves


 * 1) up through the square sand,
 * 2) down through the square sand,
 * 3) left through the square sand,
 * 4) up and right through the right square sand,
 * 5) up through the square sand,
 * 6) up through the square sand,
 * 7) right through the square sand,
 * 8) unavoidably up through the square sand,
 * 9) down through the right square sand,
 * 10) unavoidably up through the square sand,
 * 11) up through the square sand,
 * 12) left through the square sand.

Here, after fighting the Tamer battle Bontu, the player has access to x2 Smoke Bomb and TC024: Quicksand. To return to the room's entrance from here, a player moves


 * 1) up through the square sand,
 * 2) left or right, then far down through the square sand.

From the beginning to the optional fight Samungy and Impatient Tamer, Dizzy Tamer and Light-Headed Tamer, or Lolohea and x5 Papaya Candy, a player moves


 * 1) up through the square sand.

Here, the player has access to the optional fight Samungy and Impatient Tamer. To continue, a player moves


 * 1) down through the square sand.

Here, the player has access to the optional fight Dizzy Tamer and Light-Headed Tamer. To continue, a player moves


 * 1) down and left through the square sand,
 * 2) up through the central square sand.

Here, the player has access to the optional fight Lolohea, and x5 Papaya Candy behind that. To return to the room's entrance from here, a player moves


 * 1) down through the square sand.

Signature Temtem
These Temtem will always appear on Musa rematch team.

Pool Temtem
These Temtem are chosen randomly each week to appear on Musa rematch team.

Items

 * 2x Smoke Bomb (Room 1)
 * 2x Balm+ (Room 2)
 * 2x Ether (Room 2)
 * 2x Tonic (Room 3)
 * 2x Smoke Bomb (Room 3)
 * 5x Papaya Candy (Room 3)
 * 2x Smoke Bomb (Room 3)
 * TC024: Quicksand (Room 3)