Template:Trait Infobox/doc

This template is used to add a specialized infobox for traits to give readers an general idea of the Trait.

Parameters
All values should be entered with the "First Letter Of Each Word Capitalized" format.


 * name
 * Optional. Self explanatory. When not used, automatically takes the page-name.


 * description
 * The in-game description of the Trait. Anytime a Type appears in here, use the Type Template with a size of 18 to make it look similar to in-game. Anytime a Stat change appears here, use the Statchange Template with a size of 12 to make it look similar to in-game. If left black will only show a "?".


 * Impact
 * The overall effect of the trait in a helpful or unhelpful way.
 * Positive
 * The trait is exclusively beneficial to the user.
 * Negative
 * The trait is exclusively detrimental to the user.
 * Varied
 * The trait has both positive and negative effects for the user.


 * Conditions
 * The events that trigger the Trait. Future updates may require the addition of new conditions or combinations of existing conditions in the template code. In the latter cases, use "/" to separate both values when they are independent from each other, or "&" in case they are both required at the same time to activate the trait. The both values in the Conditions parameter should be sorted alphabetically, and the associated values for the Effect parameter should be sorted accordingly. This way, the viewer knows which conditions and effects are associated with each other. The following list describes all currently known standalone conditions:
 * Combat Entry
 * Depends on a Temtem entering combat.
 * Combat Presence
 * Depends on a Temtem being present in combat. Usually for purely preventive traits.
 * HP
 * Depends on the state of the HP bar.
 * HP Decreased
 * Depends on remaining HP being decreased.
 * Hold
 * Depends on the hold value of a technique.
 * Knock Out Applied
 * Depends on a target getting knocked out.
 * Knock Out Received
 * Depends on one of the allies getting knocked out.
 * Overexertion
 * Depends on overexertion caused by technique usage.
 * Priority
 * Depends on the techniques priority.
 * Resting
 * Depends on a Temtem resting.
 * Species
 * Depends on the species or evolutionary line of the Temtem.
 * Squad Numbers
 * Depends on the number of active Temtem remaining in the own and/or opponent squads.
 * Status Condition Applied
 * Depends on a status condition being applied to the target.
 * Status Condition Present
 * Depends on a status condition already being present.
 * Status Condition Received
 * Depends on a status condition being received by one of the allies.
 * Synergy
 * Depends on synergy effects being activated.
 * Target
 * Depends on the targeting properties or the chosen target of a technique.
 * Technique Applied
 * Depends on a technique being applied to the target.
 * Technique Class Applied
 * Depends on the technique class (Physical/Special/Status) being applied to the target.
 * Technique Class Received
 * Depends on the technique class (Physical/Special/Status) being received by one of the allies.
 * Technique Received
 * Depends on a technique being received by one of the allies.
 * Technique Type Applied
 * Depends on the type of a technique being applied to the target.
 * Technique Type Received
 * Depends on the type of a technique being received by one of the allies.
 * Type
 * Depends on the type of a Temtem.


 * Effect
 * The overall effects of the trait. Similar to the conditions as explained above, the effects can be combined using "/" or "&" symbols, with the order in alignment with the alphabetical sorting of the conditions. Future updates may require the addition of new effects or combinations of existing effects and the template code should be updated accordingly. The following is a list of all currently known standalone effects:
 * Damage Applied
 * Damage is applied to a Temtem.
 * Damage Decreased
 * Damage received from a technique is decreased.
 * Damage Increased
 * Damage received from a technique is increased.
 * Damage Prevented
 * Damage received from a technique is completely avoided.
 * Gear Disabled
 * The effects of a gear item are disabled.
 * Hold Decreased
 * The hold value of techniques is decreased.
 * HP Decreased
 * The remaining HP decreases.
 * HP Increased
 * The remaining HP increases.
 * Knock Out Prevented
 * While normally a knock out was expected, the Temtem survives.
 * Priority Increased
 * The techniques priority increases.
 * STA Cost Decreased
 * Techniques use less STA upon use.
 * STA Increased
 * The remaining STA increases.
 * Stats Altered
 * Stats are increased and decreased simultaneously.
 * Stats Decreased
 * Stats are decreased.
 * Stats Increased
 * Stats are increased.
 * Stats Preserved
 * While normally a change in stats was expected, they are preserved.
 * Stats Switched
 * Stat values of a Temtem are switched.
 * Status Condition Applied
 * A status condition is applied to the target.
 * Status Condition Duration Decreased
 * The duration of a status condition is decreased.
 * Status Condition Duration Increased
 * The duration of a status condition is increased.
 * Status Condition Effect Prevented
 * Prevents the effects of a status condition but does not prevent the condition from being applied.
 * Status Condition Prevented
 * This prevents a status condition from being applied.
 * Status Condition Received
 * A status condition is received by one of the allies.
 * Status Condition Removal Prevented
 * While normally a removal of status condition was expected, it is preserved.
 * Status Condition Removed
 * A status condition is removed.
 * Status Condition Swapped
 * The received status condition is swapped for another.
 * Synergy Disabled
 * The synergy effects of techniques are disabled.
 * Target Altered
 * The targeting properties or specific target of a technique changed.
 * Technique Prevented
 * The use of a technique has been prevented.
 * Turn Order Reversed
 * The SPD-dependent turn order has been reversed.
 * Turn Penalty Prevented
 * The turn penalty caused by overexertion is prevented.
 * Type Effectiveness
 * Type effectiveness has been swapped around.
 * Traits Disabled
 * Other Temtem traits have been disabled.
 * Transformation
 * The Temtem transforms into another Temtem.
 * Typing Changed
 * The Temtem's type changes.
 * Synergy Affected
 * Affects the synergy behaviour of a Temtem.

Example
Example for Hydrologist. Note: the "name" parameter is used due to the page not being the same name as the Trait.  Produces: (Infobox on the right)