Status Conditions

 are passive effects that can be applied to Temtem in Combat through the use of Techniques or the activation of Traits. Each status condition has its own distinct effect, and most affect the catch rate of untamed Temtem as well. Up to two status conditions can be applied at a time. When a new condition is applied, the oldest one is removed. The duration of status conditions is fixed to a specific amount of turns, and swapping a Temtem out of the battlefield will not remove their effect.

Types of Status Conditions
Status conditions can be grouped by by positive, negative and neutral. This may affect interactions with certain Traits.

Negative Status Conditions
Negative status conditions are affected by traits like Neutrality and Resistant.

Asleep
Asleep Temtem cannot attack. If they are damaged, including damage from other conditions like Burned or  Poisoned, they will wake up and the Asleep condition is removed. Upon waking, the Temtem will gain the Alerted condition until the end of the next turn. type Temtem are immune against the Asleep condition.

Burned
Burned Temtem lose 1/16 of health every turn and it reduces both the ATK and SPATK stats by 30%. Temtem of the type are immune against this condition. The Burned condition erases the Cold and  Frozen conditions when applied to a Temtem, and vice versa these conditions can remove the Burned condition.

Cold and Frozen
If Cold is afflicted twice, the Temtem becomes  Frozen. Frozen Temtem cannot attack, but they can rest normally. Cold and Frozen also serve to erase the Burned Condition from a Temtem, while Burned erases both the Cold and Frozen conditions.

Exhausted
The Stamina cost of techniques used by an Exhausted Temtem increases by 50%. Applying the Invigorated condition removes the Exhausted condition and vice versa.

Isolated
Synergies do not work with Isolated Temtem.

Poisoned
Poisoned Temtem lose 1/8 of their health every turn. Temtem of the type are immune against this condition.

Seized
Seized Temtem lose their equipped gear's effect.

Trapped
Trapped Temtem cannot swap out.

Positive Status Conditions
Positive status conditions are affected by traits like Receptive.

Alerted
An Alerted Temtem cannot fall asleep. After a Temtem loses the Asleep Condition, it will gain Alerted until the end of the next turn.

Regenerated
Regenerated Temtem heal 1/10 of their health on each turn.

Evading
An Evading Temtem will not be affected by the next offensive technique used on it. Once damaged, this condition is removed.

Immune
Immune Temtem are unable to be afflicted with new status conditions.

Invigorated
The Stamina cost of techniques used by a Invigorated Temtem decreases by 50%. Applying the Exhausted condition removes the Vigorized condition and vice versa.

Neutral Status Conditions
Neutral status conditions are not affected by traits like Neutrality and Receptive.

Nullified
Nullified Temtem have their type based resistances and weaknesses omitted.

Other Status Conditions
The folllowing status conditions cannot be categorised as negative, positive or neutral due to following reasons:


 * They are not affected by Resistant
 * They are affected by Neutrality
 * They are not affected by Receptive

Doomed
Once the turn counter on the Doomed Temtem hits 0, the Temtem faints.

Condiciones de estado