Alpha 0.1.9

 was the ninth patch introduced to Temtem.

New Stuff

 * Luma Saipat is now available!
 * Added new combat music against other Tamers.

Improvements

 * Vastly improved the battle flow. We’ve revisited each action in battles and made them quicker so battles won’t feel sluggish.
 * Improved a lot of the UIs shown in battles.
 * Already visited dialog options will now be grayed out.
 * NPC Emotes should now display better positioned.
 * Effectiveness circle will not appear anymore while using Status type techniques.
 * Several improvements on the Learn Technique UI.
 * Improved the feel while doing a huge damage Technique on a Temtem with very low health.
 * Added a visual UI indicator when a Temtem is using a Technique.
 * Improved the Squad UI when swapping a Temtem so you get more info on what’s happening.
 * Added a different message when a wild Temtem is resting so it doesn’t look like a Tamer is giving them an order.
 * Sleep particles will now follow the movement of flying Temtem.

Fixes

 * Fixed navigation for previous/next Temtem on Squad. (Report: Investigating – Previous Temtem – Next Temtem on Squad menu)
 * Confirmation popups will now prevent player movement.
 * If an untamed combat is detected at the same time at the start of a cinematic, wait for the combat to happen before entering the cinematic. (Report: Investigating – Random Temtem encounter right in front of the the opening to the boss lady from the evil team causes bug to happen)
 * Stamina cost preview is now correctly displayed on Techniques with synergy. (Report: Investigating – Ice Cubes stamina cost not reduced)
 * Stamina is now correctly displayed when failing a Technique due to Strangle. (Report: Investigating – Enemy Temtem lose all starmina (Virsuell Bug))
 * Fixed some cases where incorrect item info was displayed on the backpack. (Report: Investigating – Wrong item description shown in backpack)
 * Fixed a rock collider in Route01. (Report: Investigating – Small rock, displaced collider)
 * Fixed some rare cases where Temtem could display with the incorrect order on the Squad UI.
 * Fixed the alert combat on 4:3 displays.
 * Mirror Shell was buffing physical defense instead of special.
 * Fixed some cases where water particles were shown on Temtem while you weren’t walking on water.
 * Fixed some cases where cinematics weren’t triggered after blacking-out in that area.

Balance

 * Strangle now has very low priority.