Dojo

A is a milestone location where the player can fight Dojo Masters. There are currently 6 known Dojos in the Airborne Archipelago.

Culture
Dojos have a significant influence on the societal and political structures of a region. They have authority to intervene in law enforcement, play a role in inter-islandic relations and are key players in the fight against Clan Belsoto.

Various characters dislike the Dojo system, labeling them as oligarchic or meritocratic. Dojos are not democratic and most of the power centralizes onto the Dojo Master. Opponents prefer a more democratic structure with formal elections. The bandits in the Corrupted Badlands dislike Dojos for their authority and prefer anarchy, without the influence of Dojo Masters, guilds or guards.

Dojos

 * The UI-Map_Icon_Dojo01.png Arissola Dojo is led by Sophia_01.png Sophia and focuses on and  type Temtem.
 * The UI-Map_Icon_Dojo03.png Mokupuni Dojo is led by Rawiri.png Rawiri and focuses on and  type Temtem.
 * The UI-Map_Icon_Dojo02.png Nanga Dojo is led by Tihani.png Tihani and focuses on, , and  type Temtem.
 * The UI-Map_Icon_Dojo04.png Quetzal Dojo is led by Dojo Yarini.png Yareni and focuses on and  type Temtem.
 * The UI-Map_Icon_Dojo05.png Vumbi Dojo is led by Musa.png Musa and focuses on and  type Temtem.
 * The UI-Map_Icon_Dojo06.png Neoedo Dojo is led by DrSasaya.png Dr. Sasaya and focuses on and  type Temtem.

Rematches
Dojo leaders can be rematched once per week each. These rematches take place under competitive rules, using Temtem at the highest level available to the player.

If the player wins, the number of pansuns they are rewarded with depends on how many attempts it took. Winning without any losses will give a reward of (100 * Tamer Level), going down 10% with each loss (Tamer Level * 90, 80, 70, etc.). Moreover, beating the senior most dojo leader of an island will reward the player with a Temtem Radar, for a Temtem that has a type associated with the island. However, a maximum of 3 radars may be obtained this way per week.