Alpha 0.3.7

 is the 7th patch to be released for Temtem since it's Social Update release. Major balancing changes were introduced in this patch along with a few fixes.

Balance

 * Wind techniques’ effectivity against Earth reduced from 2x to 1x.

Temtem

 * Platimous
 * Base HP increased from 69 to 71.
 * Base SPATK increased to 90 from 84.


 * Tateru
 * Base ATK increased from 60 to 68.
 * Base SPDEF increased from 54 to 66.


 * Babawa
 * Base HP increased from 79 to 85.
 * Base SPATK increased from 46 to 51.


 * Gyalis
 * Haito Uchi added as an egg technique.


 * Cerneaf
 * Base ATK increased from 54 to 60.
 * Base SPDEF increased from 36 to 46.


 * Zephyruff & Volarend
 * Relax removed from the learnset.


 * Nessla
 * Base HP increased from 42 to 45.
 * Base ATK increased from 70 to 76.
 * Base SPATK increased from 63 to 70.


 * Tuvine
 * Base ATK reduced from 74 to 70.
 * Base SPD reduced from 70 to 65.

Techniques

 * Bamboozle
 * STA cost increased from 12 to 16.


 * Hyperkinetic Strike
 * Damage reduced from 64 to 59.


 * Hypoxia
 * Damage reduced from 130 to 120.


 * Relax
 * STA reduced from 14 to 12.
 * Priority reduced from Normal to Low.

Traits

 * Botanophobia
 * Damage modifier reduced from 100% to 50%.


 * Fainted Curse
 * Reduced damage from 50% HPMax to 40% HPMax.


 * Toxic Farewell
 * Increased poison turns from 2 to 3.

Fixes

 * 👥 Softlocked and stuck in combats while on co-op.
 * 👥 Not being able to reset the character and getting some more problems after that.
 * 👥 Kemal’s coffee quest not progressing.
 * 👥 Blocked in co-op after using a technique course while the partner was trying to leave the room.
 * 👥 Getting disconnected for idling while interacting with a UI for a long time.
 * 👥 Blackout not registering after defeated a Temtem while getting your last Temtem knocked-out too.
 * 👥 Getting stuck after doing a co-op party in the mines.
 * 👥 A spawn zone in the mines not triggering while surfing.
 * Out of bounds movement in ppQuetzal’s Dojo]] while on co-op.
 * Status effect incorrectly appearing on Temtem with the Neutrality trait.
 * Incorrect hold turns counter after canceling the second Temtem action.
 * Incorrect turn indicator on a Temtem with a Status condition with only one turn left when receiving another one with more than three turns left.
 * Temtem evolved during a battle keeping their pre-evolution name.
 * Co-op partner not able to swap their Temtem until the co-op party leader did it.
 * Co-op players getting stuck on Temporiums while one was buying and the other tried to leave.