Temtem Radar

 is a General Item.

General
Each Temtem Radar tracks a specific evolutionary line of Temtem, indicated on the item icon and in the description. Only one may be active at any point in time until the weekly expiry. Using the item will consume it and begin the radar. Starting a radar triggers a meter to appear left to the minimap until the radar breaks. This displays the current chain, an image of the current Temtem evolutionary line being hunted, and the current chain reward (increased SVs or Luma chance). A radar in or close to the patch where the radar Temtem naturally spawns activates with a visual cue of blinking around the profile picture of Temtem in blue hexagon. The radar does not activate, therefore, for featured Temtem of week at Saipark, but does so for native Temtem of Saipark. An active radar spawns the radar Temtem in the overworld that represents the Temtem of a radar encounter or either one of them for a double. Running into an overworld spawn engages in a radar encounter and completing the encounter increases the radar counter by 1. A radar deactivates in any other area that does not naturally spawn the radar Temtem in wild encounter, and may reactivate and resume chaining upon re-entering into the natural habitats of radar Temtem. Certain conditions may break the chaining and will either break the radar as well or reset the chain counter to 0.

Releasing a prior-to-radar tamed, or traded or hatched Temtem while the radar in chain does not affect the radar in chain. PVEs against NPCs, dojo rematches, and any form of PVPs also do not affect the radar. Items that affect appearances of wild encounters such as pheromones or scents do not affect the radar in chain as well.

Radars, whether in use or unused, expire at the weekly reset on Monday at 08:00 UTC (Coordinated Universal Time).

Radar Encounters
While a Temtem Radar is active, Temtem of the targeted evolutionary line will appear in the overworld near their spawn zones and approaching them will trigger a special radar encounter. Certain Temtem that cannot appear in the overworld in their spawn areas (such as Droply in water) will appear as clouds of dust. The rate at which Temtem spawns in the overworld depends on their natural rate of wild encounter of the area that radar finds itself. A lower encounter chance spawn area will generate radar encounters more slowly than a high encounter chance spawn area. Untameable Temtem, such as those over the player's current level or third evolutions, may appear as a radar encounter. Radar encounter Temtem will initially appear at the levels and evolution found in that area and progressively increase as the radar chain increases. The levels of the Temtem will continue to increase to near the highest level that a player can catch at the conclusion of the 400 radar encounters. When the radar encounters have increased in level equivalent to the required levels to evolve the base level Temtem for the area, the evolved version of the Temtem will spawn. For example, in an area where Paharo can be encountered at Level 6, Paharac will begin to appear when the radar encounter Temtem reach Level 13 (7 levels higher). Radar encounter Temtem have their level, stats, and Luma status generated upon first appearance in the overworld and cannot be re-rolled. Should a player leave the spawn area or logoff, returning will respawn the same Temtem. Note: If a Luma Temtem were to spawn as the first Temtem of a radar encounter, the overworld Temtem will also appear as a Luma.

Chaining
Temtem Radars allow for the chaining of radar encounters. Current chain progress is displayed on the radar HUD next to the minimap. Defeating or capturing a Temtem in a radar encounter will continue and cumulatively increase the chain. Chaining has the following benefits to radar encounter Temtem:

The total chance of encountering at least one luma over the course of the full 400 encounters is around 15.6%, compared to around 3.9% over the course of 400 regular encounters.

Breaking The Chaining
A Chain of Radar (Chain) may break under certain conditions. Breaking the chaining removes all overworld radar encounter spawns, and either breaks (no. of radar counter ≥ 50) or resets (no. of radar counter < 50) the radar. Breaking the radar makes the radar to disappear, while resetting the radar restarts the chain and the radar counter to 0 and re-spawns the radar Temtem.

A Chain breaks if any of the following occur:
 * Running from a radar encounter
 * Capturing/defeating a Temtem that does not match with the radar Temtem of evolutionary line in a non-radar encounter
 * The chain reaches 400 encounter
 * Your last Temtem is knocked-out and you Blackout

Radar Co-ops
Players may co-op to share and complete the radar together at any point of chain length. Attempting to initiate a co-op session with a Luma Temtem in the overworld will cause the game to ask the radar holder if they wish to randomly reset all the overworld encounter spawns, while keeping the current chain intact, or cancel the co-op session to maintain the current overworld spawn of Luma Temtem.

Reward
Temtem Radars are only obtainable through Dojo Leader rematch victories. A player may obtain up to three Temtem Radars per week through rematches. The species for each Temtem Radar is assigned randomly upon receiving it based on what Dojo Leader the player defeated. Rawiri does not give a Radar upon victory. Depending on chance, a player may receive two or even three of the same species of radar in one week. The chance of receiving a species reflects the rarity of the Temtem they spawn. Species that only spawn at a natural 5% rate are the rarest while species that have higher spawnrates are more common. Mythical Temtem are not available through Temtem Radars. Note: As of Alpha 0.7.2 Radars of Temtem that only spawn with a 5% or 10% rate cannot be obtained through Dojo rematches.

Update History

 * Alpha 0.7.2
 * 5% and 10% Radars have been removed from the reward pools of Dojo Rematches until we find them a better home.
 * Alpha 0.6.16
 * Rare radar Temtem now spawn faster, but the rare Temtem Radars have a lower chance of dropping from Dojo rematches.
 * Alpha 0.6.14
 * Particles added to make Temtem in the overworld obvious in crowded areas.
 * Radars can now be sold for 1250 each.
 * Alpha 0.6.12
 * Introduced.