Lair

A  is a group activity in Temtem where three to five players enter a dungeon. The more players that participate the easier the lair will be. Each player will have to fight their way through a randomly generated path on their own. However, important resources are shared between players. It is key to manage those resources accordingly in order to have a chance to battle a mythical Temtem at the end and receive rare rewards.

Anak Sanctum
Anak Sanctum can be found by following the path inside Anak Volcano and using the Gravitonic piolets to climb the wall most left and to continue the following path. You have to posses the Crystal Skates and the Gravitonic piolets at the same time in order to reach the Anak Sanctum.

Unlock
In order to unlock the Lair in Anak Sanctum a player needs to activate twelve stone tablets. Each tablet displays a specific type icon. By interacting with a tablet you must show a Temtem which matches the Type shown by the tablet. Your Temtem will not disappear in the process. Eight out of twelve tablets are located in the area of Anak Sanctum. The other four tablets are located by climbing the other two northern walls in Anak Volcano. You need to clear the Altar of the Inner Flame as well in order to activate two tablets which are located inside the fire shrine. Once all twelve tablets are activated you will be able to interact with the four vessels where the entrance to the Lair is located.

Highbelow Sanctum
Highbelow Sanctum can be found by accepting the quest Through a Gate, Darkly from the Devout Priest in the Sacred Lake. After receiving the quest the player will be able to interact with the gates located in Sacred Lake. The player will then be teleported to The Highbelow?.

Unlock
In order to unlock the Lair in Sacred Lake a player needs to activate twelve stone tablets. Each tablet displays a specific type icon. By interacting with a tablet you must show a Temtem which matches the Type shown by the tablet. Your Temtem will not disappear in the process. Once all twelve tablets are activated you will be able to interact with the four vessels in the center of the lake where the entrance to the Lair is located.

Lair Mechanics
Lairs contain a number of different mechanics. They will be explained further in the following subsections.

Preparations
By interacting with the four vessels inside the entrance room you can create own groups and share the room ID number to random players or you can join an existing room by entering the 5 digit ID. There is also an option to invite friends directly. Once all players press the ready button the Lair will start. You will not use any Temtem or items in your own possession during a lair. The players will use exclusive lair Temtem and items inside the lair. All collected items and Temtem inside the Lair will disappear aside from the rewards after successfully defeating the mythical Temtem. In order to start a lair each player will have to pay a 2500 Pansuns entry fee.

Currencies
Currencies are shared between all players. They do not carry over to new Lair instances. There are two types of currencies which have different purposes.

Jewels
Jewels are required to unlock the Mythical battle of the Lair. All players must collect a certain amount of Jewels together as a group. The required amount depends on the location of the Lair. If all present players finish their path and do not have the required amount of Jewels to participate in the Mythical Battle they cannot acquire any rewards and are forced to leave the Lair and try again. Jewels can be acquired through Karakuri, chests and offerings.

The following table shows how many Jewels are required for each Lair.

Synstars
Synstars are required to buy items and other gear. They can be acquired by defeating Karakuri.

Nodes
Each player will receive a random generated path which contains different types of nodes. If there are multiple nodes next to each other in the same area only the first one chosen will be invoked. All other nodes will disappear. The whole path can be viewed by opening the Map. This allows the players to plan their path accordingly.

This table shows what each map icon stands for:

Temtem Box
Temtem Boxes are black, floating objects which give a player one or two random Temtem depending on the type of the box. The pool of available Temtem is different for each Lair.

Karakuri
Karakuri are NPC which battle a player upon interacting with them. Depending on their level they will have a higher amount of Temtem with them. If a player loses a battle with a Karakuri they are able to revive for a certain amount of Jewels depending on the progress of the Lair. If a player does not choose to revive they must leave the current Lair. The following differences for each level of the Karakuri battles apply:


 * Level 1 Karakuri use 1-2 Temtem.
 * Level 2 Karakuri use 3-4 Temtem.
 * Level 3 Karakuri use 5-6 Temtem.

When defeating a Karakuri a player will receive Synstars depending on the level of the Karakuri and is able to choose one out of three additional rewards:


 * A random Temtem the Karakuri used during the battle.
 * A JewelJewel.png.
 * A random bonusBonus.png.

Rest
The Rest node revives and fully heals all Temtem.

Shop
By activating the Shop node a player is able to spend Synstars to receive various items and other gear.

Chest
Chests are available in two different levels. Possible Chest contents are Jewels, Bonuses, Temtem, gear and items.

Offering
Offerings are nodes which give a large amount of rewards. However, a cost is usually required to do this. There is a possible Bonus which is able to negate the offering cost. Following offering costs are possible:


 * Halving the HP value of your entire squad.
 * A random Temtem from your squad.
 * One or two JewelsJewel.png.

Possible rewards are Jewels, Bonuses, gear and items.

Bonuses
Bonuses give players advantages depending on the type of the Bonus. They can affect battles, offerings, chests and the mythical battle. It is possible to receive the same Bonus multiple times. The currently available Bonuses are as follows:

Mythical Battle
If the group meets all requirements they will be able to battle the mythical Temtem. It possess a certain number of lives and three traits unless they are affected by a Bonuses. If a player depletes one live of the mythical Temtem the current turn ends automatically. The traits and techniques of the mythical Temtem are selected randomly each week. The goal of the player is to deplete all lives of the mythical Temtem. If the player's squad is wiped out, the individual player will lose the battle and be forced to leave the lair.

Mythical Temtem Traits
The following table shows all Traits which mythical Temtem may have during a week.

Rewards
By completing a Lair for the first time each week the player will receive a mythical Temtem egg which has SVs of 29 or higher. The species of the egg is the same as the mythical Temtem fought at the end of the Lair. The following rewards can be acquired every time completing a Lair: