First Steps

First Steps is the first Main Quest in the game and is received upon Character Creation. Throughout the quest, the player establishes their journey as a tamer by choosing their first Temtem, receiving their second, fighting their rival Max twice, fighting a Clan Belsoto general, and defeating their first Dojo After their complete exploration of the island Deniz, they travel to Omninesia to further their tamer skills.

Objectives

 * 1) The day has come! Start your journey!
 * 2) Join Professor Konstantinos at his lab.
 * 3) Choose your first Temtem!
 * 4) Meet the Professor outside...
 * 5) Catch up with Max and the Professor in Briçal de Mar.
 * 6) Aquire a Temessence phial from Luisouvenirs to explore further.
 * 7) Further your training at Sophia's Dojo in Arissola.
 * 8) Look for Sophia beyond the Gifted Bridges.
 * 9) Find the key and free Sophia from Windward Fort.
 * 10) Release Sophia!
 * 11) Get back to the Arissola Dojo and challenge Sophia!
 * 12) Talk to Adia Turay in the airship terminal.
 * 13) Find Tihani in Turquesa
 * 14) All aboard! Sail in the Narwhal!

Guide
The player awakens and celebrates their Apprentice's Eve, the day where young aspiring Tamers leave their home. They head east to Professor Konstantinos' lab, where they choose from one of three Starter Temtem to begin their journey with.

Then, the player leaves the lab and has an unwinnable battle against their rival Max.

After the battle, the player receives 6 Balm, 6 TemCard, and a Tuwai from the Professor, who then heads north. The player must follow him to Briçal de Mar through the Prasine Coast. During this time, the player can return to Aina in order to heal their Temtem. If the player catches at least one wild Temtem along this route, it will benefit them later on.

Upon reaching the town and receiving a tour, the player must go to Luisouvenirs in the southern part of the town, near the entrance. If they have caught at least one wild Temtem and have it in their party, they will receive a Temessence Vial and be able to continue north to Arissola through the Thalassian Cliffs. After reaching the city and talking to the doorman at the Arissola Dojo, the player continues north again through the Gifted Bridges to the Windward Fort.

The player travels through the fort, reaches the top, and fights Lady Lottie. The player has unlimited attempts at winning this battle, but must come back if defeated.

Upon victory, the player receives the Fort Windward key, and can travel to the bottom floor to release Sophia. Now, her Dojo at Arissola reopens, and the player can challenge her to a battle. The player has unlimited attempts at winning this battle.

Upon victory, the player receives the Surfboard, allowing them to traverse water.

Next, the player shares a dialogue with Adia Turay, captain of the Narwhal, in the Airship Terminal in the west of the city, and then travels through the Sillaro River to Turquesa in south-eastern Deniz. After talking to Tihani on the shoreline, the player receives an Airship ticket which gives them access to fly to Omninesia. However, just as the player talks to Agustín to board, Max interrupts and challenges the player to a duel. The player has only one attempt, but does not need to win to progress.

Items

 * Tempedia, a Key item kept as a reward
 * Temessence Vial, a Key item kept as a reward
 * Fort Windward key, a Quest item kept as a reward
 * Surfboard, a Key item kept as a reward
 * Airship ticket, a Quest item kept as a reward

Story
The story starts with the player sleeping in after Character Creation, but their step-mother, Aina, wakes them up. After congratulating the forgetful player for their Apprentice's Eve, she gifts them a Tempedia. The Apprentice's Eve is the acknowledgement that the player already knows all the basic theory about Temtem, and can now safely handle one for their very own. Outside home, the player encounters a large gathering of everyone from Zadar celebrating their Eve. Max shows up and mentions it's their Apprentice's Eve too. The Professor decides to guide both Max and the player to the Accademia in Briçal de Mar, but needs to drop by his lab first.

At the lab, Max shows off their Digital Temtem, an Oree, without answering where they got it from. Konstantinos invites the player to choose one Temtem for their own from three choices: a Crystle, Houchic, or Smazee. Accompanied by their first companion, the player leaves the lab, but immediately faces a battle with their rival. Max wins with one attack. However, Konstantinos heals the player's Temtem after the fight, and also gives the player a Tuwai. Max then convinces Konstantinos to travel ahead without them, and that they don't need assistance or help. The professor gifts the player supplies for catching and healing their Temtem before leaving.

After fighting through the Prasine Coast, the player reaches Briçal de Mar, where they catch up with Max, Professor Konstantinos, and the Dojo Master of Arissola Sophia. She takes the two apprentices off the professor's hands so he can catch his flight to Arbury from Arissola. Sophia gives a tour of the town, including Luisouvenirs, Indigo Lake, the Accademia, the Local Temporium, the Docks, and the entrance to the Thalassian Cliffs. After the tour, she returns to her Dojo in Arissola, and leaves the two to study at the Accademia.

The player studies at the school before showing off their tamer skills at Luisouvenirs. A captured wild Temtem stands as the proof of their capabilities as a tamer, and so Luis gifts the player the Temessence Vial. With this helpful equipment, the player has the tools required to scale the Thalassian Cliffs and head towards Arissola. However, their ambitions at the Dojo has an unforseen delay; Sophia has gone missing. The doorman for the Dojo informs the player that she was supposedly at the Windward Fort, but had not returned for a perilously long time. The player courageously sets out to find her.

While heading north through the Gifted Bridges, the player encounters locals complaining of a rude Arburian woman, bossing locals around and demanding superiority. As the player enters the Fort, they discover panicked tourists and an invasion of a mysterious group who call themselves Clan Belsoto. Their mysterious purpose evades the player, but as the fight downward, they eventually find Sophia locked up in a dungeon cell at the bottom. Only a woman named Lady Lottie at the top has the key to set her free.

Goon after goon stand between the bottom floor and the top, but finally the player emerges and finds the Lady and some of her henchmen searching for some kind of treasure. She quotes the Romance of the Last Sheikh. After defeating her, kicking her out of the Fort, the player retrieves the Fort Windward key and frees Sophia.

Back at her Dojo, the player challenges and defeats Sophia, impressing her with their skills. She encourages the player to continue honing their skills by fighting a man named Rawiri at the Mokupuni Dojo on the island Omninesia. So, westward to the Airship Terminal, the player encounters Adia Turay, captain of the Narwhal, who has no room for the player to board her ship. However, she concedes to the player's wishes to join, so long as they run an errand for her: surfing to Turquesa and finding Tihani.

Tihani, a guest of the Narwhal, delays the ship's departure with her absence, ans to the player surfs to Turquesa on the Sillaro River to fetch her. However, she decides she does not want to leave. In order to thank the player for coming all the way down, she gifts them the Airship ticket, and with it, access to Omninesia via the Narwhal.

Back through Sillaro River and up the Thalassian Cliffs, Agustín receives the ticket from the player and invites them aboard, just as Max races up to the player and challenges them to a Temtem match to prove their superiority. This time, Max has more Temtem than just Oree. After the match, the player sails onward, healing their Temtem on the Narwhal.