Alpha 0.1.11

 was the eleventh patch introduced to Temtem.

Improvements

 * Improved how the player interact against walls or diagonal obstacles when running.
 * Swimmer NPCs on the Aguamarina Caves will now cast reflections in the water.

Fixes

 * Fixed Ukama converting into big chunky Ukama after failing to capture it.
 * Swimmer NPC Tamers will now only stop you if you are surfing.
 * Fixed some strange behaviours with player movement on cinematics.
 * Marina in the Aguamarina Caves will now give you an Ether+ instead of an Ether++.
 * Fixed some typos.
 * Improved how the sliding mechanic works in order to avoid some situations where it could get stuck. (Report: Open – 0.1.10 playthrough glitches)
 * Fixed some cases where the game will enter an incorrect status when reconnecting when busy. (Report: Investigating – Server Restart caused Broken Door)
 * Fixed getting stuck in Lady Lottie cinematic. (Report: Investigating – I am stuck in place and even after restarting my player will not move)
 * The Shop will now not allow getting negative units while buying something. (Report: Investigating – Incorrectly showing that you can buy negative items)
 * Fixed some cases where the Shop UI lost focus while using gamepad and keys at the same time. (Report: Investigating – Holding up while buying sometimes make the game circle through the arrows)
 * Fixed a dialog for the quest Message in a Bottle. (Report: Investigating – Stuck after speaking with the old lady)
 * Fixed some visual problems on the catch capture animations.
 * Fixed some cases where the player appeared running while on the surfboard. (Report: Investigating – Surfing animation bug)

Balance

 * Dragon Spirit now has 2 hold turns instead of 0.
 * Ice Shuriken now colds for 2 turns instead of 3.
 * Toxic Ink now poisons for 2 turns instead of 3.
 * Haito Uchi now sleeps for 1 turn instead of 2. Damage has been improved to 85 from 70. Stamina cost has been reduced to 21 instead of 22. Priority is now Normal instead of High.