Alpha 0.7

 was released on April 13th, 2021 and is the 40th patch to be released for Temtem since its Early Access release. This patch added the island Cipanku to the game. Two hotfixes were apllied to this patch, on April 15th, 2021 and on April 16th, 2021. Note: Fixes, features, and improvements marked with the 👥 icon are originally suggested, inspired by, or reported by our community in our Forums.

Important Notice

 * This update represents the first part of the Cipanku update. We plan to release a couple more content updates during the Cipanku cycle, including access to some currently closed areas on the island, new features and improvements, and more.
 * This update is fully translated already. Enjoy!
 * The Luma versions for M145 and M146 are not currently in-game due to technical issues. They will be added in the next patch. We apologize for the temporary inconveniences.
 * Technique Mechanical Heat has been temporarily switched with Fire Flame due to technical issues. Even if it seems like you’re using Mechanical Heat (a Physical attack), the server will interpret it as Fire Flame (a Special attack). We apologize for the inconveniences.

New Stuff

 * A whole new island: Cipanku.
 * 24 new Tempedia entries and access to other 4 previously known but untamable Tems.
 * Access to the first Mythical Temtem, through Lairs.
 * Lairs are a huge new feature built around each Mythical Temtem.
 * Players need to form a party of up to 5 people, with 5 being the ideal, to explore a randomly generated dungeon.
 * During a lair players won’t be able to access their Squad or items: they’ll need to form a new Squad while traversing their path in the dungeon.
 * Each player will be put on a different path, but the party needs to cooperate to gain different resources that are shared between all members.
 * The path is filled with battles and actions that will require constantly balancing your picks in order to benefit the party (and yourself).
 * When the path is done each player will be able to summon the Mythical Tem (considering they have enough shared Jewels), which will lead to a 1 on 1 battle between your newly formed Squad and the Mythical Temtem.
 * Two new NPCs with very relevant tasks can be found in Neoedo’s City Hall:
 * One will allow you to change your character’s pronouns, and one will let you (drumroll, please?) rename Temtem.
 * Finish a new side-quest to discover the top-notch Cipanku technology that will let you Teleport from one place to another (for a price).
 * Players can now engage in wild or NPC battles while they look for a Competitive ranked match, and the queue will not be interrupted.
 * If a ranked match is found while in another battle, the battle will be put on hold and you will get back to it after the ranked match is finished.
 * Discover 29 new Techniques, 26 new Traits, and 7 new Gears!
 * Added animations to 24 known techniques (and some more to new techniques in the patch).
 * The Archipelago Map is now ready to be seen! You’ll be able to get a global look at the islands you’ve visited, and select which islands you want to travel or teleport to.
 * A new Settings option will let you choose to receive a sound when you’re pinged in the chat.
 * 👥 A new Settings option will now let you change the font size of the chat.
 * [PS5] Added Activity cards for all currently completable main and side quests.

Improvements

 * 👥Filters you’ve set in the TemDeck will remain after opening a Temtem’s Details.
 * 👥A new tab has been added to the Backpack, called Performance, and will hold your Telomere Hacks, Fruits, and Growth Enhancers.
 * Techniques learned through Technique Courses (TCs) will now display a different icon for easier identification in the tech pool.
 * 👥Players will now receive an in-game notification when an egg has been laid in the Breeding Center.
 * 👥Moderators and Crema staff will now have a special icon in the chat.
 * You will now see other Players facing their actual direction after finishing a battle, entering or leaving a building and hatching an egg, or evolving a Temtem. No more seeing everyone looking down!
 * 👥We have reworked the luma sound, and it’ll now be different depending on whether it’s a tamed or untamed luma.
 * We’ve added the first iteration of music variations, per island, for the Tamer battle theme.
 * Regular NPCs avatars will be displayed during quest dialogs.
 * We’ve reduced the amount of Temtem sound variations per species so they are more consistent with each other.
 * We’ve reworked the movements of both Tamer and Temtem in the grass and on water.
 * Players and their Temtem will now leave their footsteps on certain surfaces. Look out for the many kinds of tiny Temtem footsteps!
 * 👥When you open the TemDeck, you will now open it on the same specific page you were when you closed it.
 * Tabs in certain menus, like the Backpack or the Edit House, will now only display tab names for the selected tab in order to avoid name overlapping.
 * 👥Icons for the stats have been added to several UI menus (Tempedia, Temtem Details, Breeding Preview, Capture…).
 * Tutorial images are now localized in every language.
 * While dragging a technique in the Temtem details screen, the technique details are hidden so they don’t occlude the UI.
 * In languages where the word “Tamer” changes based on your gender, it will now appear according to your chosen pronouns in the Tamer Info menu.
 * The music mix for Tucma and Omninesia has been revisited.
 * 👥If the Player has more than 3 Quests tracked, a dotted icon will appear at the bottom of the Quest Log. This icon is now interactable and will open the Quest Diary menu.
 * The quests “Pestering”, “Ukama Lover”, “Homework” and “Dr. Hamijo’s Anahir” are now shown in the Quest Log and they have markers like the rest of the quests do.
 * A new, specific error message is displayed when attempting to give the last Temtem of the squad to an NPC
 * The notification displayed when a Player starts the search for a Ranked Match will now come with a new Inspect icon that redirects you to the Ranked Lobby menu.
 * Doors now open AND close when another player enters or leaves a building. Woo!
 * Player portraits won’t be empty if we see them once and then we look at the Mailbox, search for a house (even if its owner is disconnected), attempt to Trade with a player that is in another shard, or look for a disconnected user in the Inspect/Friends list.
 * Once we encounter a Friend or Clubmate in the world, their portraits will remain visible to us even when they are offline. Don’t forget what your friends look like ever again!
 * We’ve increased the scroll speed in Menus (both using the gamepad and the mouse).
 * Similar to what we did previously on the Temdeck UI, we’ve reduced the border size for the slot pieces on other UIs to reduce clutter: Customize, Trade, Vault, and Character Creation.
 * Revisited some Temtem textures to add (or boost) the emissive effects: Raiber line, Shuine, Banapi line, Occlura line, Pycko line, and Anahir.
 * We’ve added an intro with our and Humble’s logos, and it’ll play when you launch Temtem.
 * While the logos are displayed, the game will load in the background, so you won’t lose any loading time.
 * However, we know you guys probably won’t love our logo as much as we do, so you can skip these intros by pressing any button or key.

Balance

 * The level cap has been increased to level 70.
 * Due to technical reasons, the “leveling spots” are also limited to 70 until the next level cap increase.
 * Experience earned from defeating Temtem has been increased by 16%.
 * The experience needed to level up has been reduced from Level^3.1 to Level^3.
 * With these two changes, Tems will gain more experience and level up sooner.
 * The Stamina formula has been revisited, and maximum STA scaling has been reduced. For those interested, here’s the new formula: STA = (Base / 4) + (Level^0.35)*6+((SV*Level*Base)/20000)+ ((TV*Level*Base)/30000).
 * The idea behind this change is to maintain a max STA pool similar to what we had during the previous level cap (50-60).
 * Changes in speed stages during a battle are now immediate and will be in action from the very moment they’re applied.
 * Stage modifiers on Speed will now work with a different set of values than the rest of the stats. Each time SPD is raised, it will be boosted to 125%/150%/175%/200%/225% of its initial value, and each time SPD is lowered, it will be reduced to 80%/66%/57%/50%/44% of its initial value. You can read about stages, and check the original formula here.
 * Status Condition effects will not tick while you’re out of combat anymore, but they will not wear out either. As you enter a different combat, your tems will be just how they were by the end of the previous combat. Unless you heal them, of course.
 * The AI has been improved to interact better with some of the new Temtem, traits, and techniques. The AI will try its best to understand and respect Koish now.
 * Dojo rematches have been adapted to the new Temtem, gears, techniques, and balance changes. We’ll leave it to you to discover which and how.
 * Along with the increased experience and easier level curve, we’re also introducing some changes in Deniz that will help newcomers.
 * We’ve created a pre-dojo farm zone before the Arissola Dojo. Paharo Drop will be blocked until you save Sophia from her cell in the Windward Fort, and the Temtem spawns and tamers in this zone have been changed so you can battle them to earn some XP before facing the Dojo Master.
 * Saipat can now spawn in various grass patches of the Prasine Coast.
 * Platypet can now spawn in various grass patches of the Gifted Bridges.
 * We’ve also tweaked the spawns located on the isolated island near the Anak Volcano.

Economy

 * The Incubator Ticket’s selling price has been reduced from 2500 to 1500.
 * We’ve revisited all weekly and daily quests’ pansun rewards to accommodate the new level cap.

Temtem

 * #031 – Rhoulder
 * Base SPDEF increased from 40 to 65
 * Base DEF increased from 83 to 91
 * Base ATK reduced from 84 to 79
 * #041 – Zenoreth
 * Base STA increased from 35 to 45
 * #044 – Bigu
 * Added Revitalize to the Egg Technique list
 * #045 – Babawa
 * Base SPDEF increased from 44 to 49
 * #050 – Valash
 * Quartz Shield added to the Egg Technique list
 * Base Jump added to the list of Technique Courses Valash can learn
 * #053 – Barnshe
 * Base SPD increased from 65 to 80
 * #056 – Myx
 * Base SPATK reduced from 94 to 82
 * #060 – Pewki
 * Added Cold Geyser to the Egg Technique list
 * #061 – Piraniant
 * Added Cold Geyser to the Egg Technique list
 * #068 – Osukai
 * Base Jump added to the list of Technique Courses Osukai can learn
 * #079 – Hocus
 * Pickpocket added to the Egg Technique list
 * #080 – Pocus
 * Base SPDEF increased from 38 to 46
 * #085 – Zizare
 * Base SPDEF increased from 57 to 62
 * Electric Synthesize trait is replaced by a new trait, Electric Custodian (Electric Techniques targeting an ally will target this Temtem instead)
 * #100 – Kuri
 * Toughen added to the Egg Technique list
 * #101 – Kauren
 * Stone Wall added to the list of Technique Courses that Kauren can learn
 * #111 – Grumvel
 * Sludge Gift added to the Egg Technique list
 * #115 – Oceara
 * The Mithridatism trait is now replaced by Hurry-wart
 * #122 – Shuine
 * Now learns Sacrifice at level 46 instead of 51
 * Added Quartz Shield to the Egg Technique list
 * #123 – Nessla
 * Base HP increased from 45 to 50
 * Added Aquatic Whirlwind to the Egg Technique list
 * #140 – Vulcrane
 * Now learns Flaming Meteorite at level 55 instead of 49
 * #144 – Vulffy
 * Sludge Gift added to the Egg Technique list

Techniques

 * Autodestruction
 * Priority increased from Low to High
 * Damage reduced from 125 to 100
 * Lifeful Sap
 * STA Cost increased from 12 to 20
 * Darkness
 * Priority increased from Normal to Ultra
 * Antitoxins
 * Hold turns reduced from 2 to 0
 * STA Cost reduced from 26 to 14
 * Revitalize
 * STA Cost increased from 15 to 20
 * (Synergy) STA Cost increased from 11 to 15
 * Undermine
 * Damage reduced from 145 to 125
 * Clay Ball
 * STA cost increased from 5 to 11
 * It now reduces 1 SPD Stage from the target
 * Boomerang
 * Hold turns reduced from 1 to 0
 * STA Cost increased from 14 to 19
 * Awful Song
 * It now also applies 3 turns of the Isolated to the target
 * Serbatiyo's Wrath
 * It now increases 1 SPATK Stage to the caster
 * Stampede
 * (Synergy) It now applies 3 turns of Seized to the target team
 * Rage
 * Hold turns reduced from 1 to 0
 * Hyperkinetic Strike
 * STA Cost increased from 28 to 31
 * Execution
 * Percentage of HP required for knocking out reduced from 40% to 30%
 * Cooperation
 * Hold turns increased from 0 to 1
 * STA Cost increased from 1 to 4
 * It now heals 7% of the caster’s team’s max HP
 * Turbo Choreography
 * Priority reduced from Very High to Normal
 * STA Cost reduced from 27 to 23
 * Footwork
 * STA Cost reduced from 15 to 14
 * Stream
 * STA Cost reduced from 24 to 20
 * Electropunch
 * Priority reduced from Normal to Low
 * (Synergy) Priority reduced from Very High to High

Traits

 * Resilient
 * It now only triggers once per battle. If a Temtem with Resilient is to knock itself out due to overexertion, it will once survive with 1 HP and its SPD will increase by one Stage.
 * Snowstorm
 * Cold turns increased from 2 to 3.
 * Stabmaster
 * Damage reduced from 50% to 40%.
 * Protector
 * Upon triggering, it now also applies 2 turns of Trapped to the Protector tem.
 * Withdrawal
 * HP recovered increased from 15% to 20%.
 * It now also removes Poison.
 * Energy Reserves
 * It now procs right after the HP of the holder is reduced below 40%, instead of at the end of the turn.
 * Amphibian
 * When the trait is triggered, the holder’s ATK is increased by one Stage.
 * Trance
 * Regenerating turns increased from 3 to 4.
 * Soft Touch
 * Asleep targets now also receive 20% more damage.
 * Tireless
 * When the trait is triggered, the holder’s ATK is increased by one Stage.
 * Comebacker
 * Increased damage reduced from 50% to 35%.
 * Toxic Farewell
 * When a Temtem knocks out the holder of this trait, it will also lose 10% of its max HP
 * Mirroring
 * Recoil damage has been increased from 25% to 40%, but it now affects current HP, instead of max HP
 * Plethoric
 * It no longer requires its holder to be at 100% HP. The HP needed to trigger this trait has been reduced from 100% to 70%.
 * Book Lungs
 * Damage reduction is increased from 30% to 50%
 * Rejuvenate
 * No longer restores 20% of total HP after using a physical Technique
 * The holder now restores 7% of its total HP after attacking with a special Technique
 * Neutrality
 * It now only invalidates negative Status Conditions
 * Mucous
 * Toxic damage is also reduced by 30% now
 * Last Rush
 * It no longer increases ATK, SPATK and SPD by a 50% if all allies are knocked-out
 * The behavior now is: if the number of allies conscious is less than the number of enemies conscious, including Temtem not on the battlefield for both totals, Temtem with Last Rush deal 30% more damage
 * Callosity
 * It can now only be triggered once per turn
 * Spreader
 * It will no longer activate if there’s only one enemy Temtem on the battlefield
 * Wrecked Farewell
 * It now only damages the enemy team
 * Deceit Aura
 * It now only applies its effects the first 4 turns the holder of this trait is on the battlefield

Gears

 * Sweatband
 * STA recovered has been reduced from 15% to 10%
 * Drill
 * The Evading Temtem affected will now also receive 15% more damage
 * Pan sunscreen
 * The holder receives 10% less fire damage

Items
These changes answer to the new level cap and STA modifications, and aim for a more balanced progression path.


 * Ether+
 * STA recovered reduced from 45 to 40
 * Ether++
 * STA recovered reduced from 150 to 80
 * Tonic+
 * STA recovered reduced from 27 to 24
 * Tonic++
 * STA recovered reduced from 90 to 48

Fixes

 * Fixed Musa having the Chamomile Gear equipped on two different Temtem. That wasn’t very honorable of him.
 * 👥Fixed a situation where chosen pronouns were not being applied correctly if the game was launched in certain languages.
 * 👥Fixed a softlock when attempting to deliver a Luma Koish at the Nuru Lodge.
 * Fixed a softlock when attempting to disband a Co-op party at the same time a reconnection happened during battle.
 * [PS5]Fixed a black screen after changing console profile with the game open.
 * Fixed getting a black screen if you entered a ranked match at the same time you were evolving a Tuwai in any altar.
 * Fixed getting stuck between Oxomoco and a rock. Yes, this is the one NPC that was causing so much trouble.
 * Fixed getting stuck under the floor of Atoll Row after a server reset.
 * Fixed a block when you trapped a Temtem with the Resistant trait, and KOed them the same turn they were about to get swapped by the IA.
 * 👥Fixed a case where you’d be unable to continue the Main Quest because of a Dojo Rematch; it happened if you didn’t get the Main Quest updated after defeating a Dojo Leader, and didn’t play until the following weekly reset.
 * Fixed getting pulled out from the queue in the Ranked menu after receiving a Co-op invitation. The “Finding ranked match” notification didn’t disappear, too, and could be duplicated.
 * Fixed some issues that would prevent some players from using the chat feature.
 * 👥Fixed Dojo Rematches not having a 30-turn limit like competitive battles do.
 * Fixed a case where you could win TMR, and make your opponent lose some, by conceding a Ranked Competitive match.
 * [PS5]Fixed losing focus on the UI if you slightly touched or neared your finger to the touchpad.
 * 👥Fixed being able to join a fishing combat without having the fishing rod, by Co-opping with someone who had it. They will now work like the rest of key items, matching the quest progress on the Co-op partner who is behind on quests.
 * Fixed the sign at the entrance of the Saipark so it’s actually interactable.
 * Fixed the prompts to change zone on the Map so they actually work with a mouse.
 * Fixed being able to fish on the ground in the Arissola Dojo by using one of the wind platforms.
 * Fixed that opening the tutorial notifications would cancel any Co-op or trade requests you had received.
 * Fixed that aspect ratio or resolution settings were not getting saved after changing from full screen to any other image setting.
 * [PS5]Fixed seeing an empty Settings window when moving from the Controls to the Sound tab.
 * 👥Fixed a case where button Remapping on a controller could block off access to the menus.
 * Fixed a case where your squad would get misplaced if you tried to select a Temtem while dragging it through the screen.
 * Fixed seeing a Temtem’s avatar in black and white in the Competitive Squad selection screen if that same Temtem has fainted in your Squad.
 * Fixed the Temtem’s portraits appearing displaced in battle.
 * Fixed that Temtem would appear rotated after using certain Techniques and getting Vigorized.
 * 👥Fixed that the first Luma Koish you saw in the Breeding Center had the wrong appearance until you walked away.
 * Fixed the game not loading properly if we logged in at the top of the Kakama Cenote stairs.
 * Fixed being able to see through the scenario whole climbing a wall on the Mawingu Islets.
 * Fixed a case where others would still see your character dancing if you had entered and left a building while dancing. This could be done by being too close to the door.
 * 👥Fixed a situation where, after using Narcoleptic Hit on a Temtem with the Toxic Skin trait, the Asleep status was cancelled by the Poison damage at the end of the turn, but the Temtem remained visually sleeping.
 * 👥Fixed that the Drought Technique was landing on Temtem even if they had Evasion or passives such as Team Elusive.
 * Techniques that deal a fixed amount of damage will no longer show type strengths/weaknesses indicators.
 * 👥Fixed that Autodestruction wouldn’t apply the Status ConditionsAlerted status after hitting an asleep Temtem.
 * 👥Fixed that Team Elusive would trigger with non-offensive Techniques.
 * 👥Fixed Mouflank’s Unnoticed trait triggering after being hit with Dim Mak.
 * 👥Fixed a situation where attacking a Digital tem that possesses the Attack Trait causes their secondary typing to become Digital too, thus increasing the effective element damage from 2x to 4x.
 * Fixed some cases where the trait Inductor wasn’t working properly when there were two Temtem with Inductor in battle.
 * Fixed an issue where chat history wouldn’t loading if we switched languages without saving Setting changes.
 * Fixed a case where you would see other Tamers with the wrong animation.
 * Fixed being able to trigger a battle while climbing a wall.
 * 👥Fixed the spawning of Kuri out of bounds in the Nuru Lodge’s courtyard.
 * 👥Fixed being able to open a box through a rock in the Nuru Lodge’s climbing area.
 * Fixed that characters moved a tiny bit after fishing. You’ll scare the Koish like that.
 * Fixed that some Temtem seemed to be shaking in place while following the Tamer inside their housing.
 * Fixed the misalignment on the left and center columns in any egg’s SVs.
 * Fixed seeing the indicator for a currently unavailable quest in the map, right after completing the Giant Banyan quest.
 * [PS5] Fixed the VFX for Darkness and Gamma Burst.
 * Fixed that disbanding a Co-op party where both players had Crystal Skates would cause one partner to see the one who disbanded the party visually sliding, as if without the Skates.
 * Fixed having your character visible during the transition to the first Narwhal cinematic.
 * 👥Fixed being unable to trade with a Tamer that was sitting in furniture inside their house, while getting the message that you aren’t close enough no matter where you were.
 * Fixed Temtem and Tamers popping during some frames in the transition from Pick/Ban phase to the Battle Intro in Ranked Matches.
 * 👥Fixed big Temtem appearing on the edge of the screen during the taming scene of the Temtem on the left if we failed to tame them.
 * 👥Fixed an unwanted camera movement after Trance/Energy Reserves were procced because of damage caused by Flaming Meteorite.
 * Fixed Double Edge’s Synergy details showing the original damage value under the new damage value.
 * Fixed seeing the crystal skates flying around the scene if you hatched an egg in the Tucma Dojo.
 * Fixed the evanescent Paharo in the background of the Omninesian Narwhal.
 * 👥Fixed that tabbing to zoom out on the Photo Mode of the Tempedia would reset the tem’s position.
 * Fixed seeing a Temtem floating on the Breeding Scene after visiting a Dojo. In loving memory of floating Shuine, who didn’t do anything wrong.
 * Fixed an issue that would cause all Pick&Ban sounds to reproduce at once if you begin spectating a match in the middle of the Pick&Ban phase.
 * Fixed that the reverb sound effect from being inside a cave followed you if you used a Smoke Bomb and went back to a Temporium.
 * Fixed synergy techniques not playing any sound when hitting you team’s Temtem.
 * Fixed that using Cooperation with an Evading teammate would consume the Evading status, but not show the correct VFX and not remove the Evading icon.
 * 👥Fixed that long club names were overlapping with the avatars.
 * Rescaled the AFK and platform icons in Tamer names to 4K.
 * Fixed the Immunity icon not appearing in proper 4K resolution.
 * Fixed the icon on the Quest menu wrongfully showing the Tempedia icon.
 * Fixed the Details button appearing empty if you used the keyboard to move through the UI in Details.
 * Fixed the VFX of an item disappearing being proceed every time you talked to Malaika at the entrance of the Juu Tunnel.
 * Fixed a shadow that disappeared in one of the clothes of a Boutique if you changed your outfit and quickly left and entered the Boutique.
 * Fixed some collisions at a climb point at the Thalassian Cliffs.
 * Fixed some sprites on the Remapping menu that were appearing smaller than the rest. Smol sprite.
 * 👥Fixed that changes to Show and Hide quests were applied even if you exited without saving.
 * Fixed that a “Back” option was appearing in a remapping situation where the only chance to go back was to select a new button for the action.
 * Fixed the focus remaining wrongly on the clan creation menu after the confirmation pop-up had appeared.
 * Fixed briefly seeing the Select option on our own messages in the chat.
 * Fixed some visual issues in the Customization section.
 * Fixed scroll position resetting every time we purchased an item in the Gear Store.
 * Fixed being unable to scroll if you were focusing a message by hovering over it.
 * Fixed that the options to use the Cableway were always appearing in English.
 * Fixed Temtem names not updating when the language of the game was changed during a battle.
 * Fixed Innocent Quetzalian from Xolot Reservoir being labeled as “Player” in some dialogues. Identity theft is a serious offense, don’t be this person.
 * 👥Fixed the description for Energy Reserves.
 * Improved the description of Shared Pain to better portray the effect of the trait.
 * Fixed quest titles exceeding screen size of the overworld tracker in certain languages.
 * Fixed STA and Priority in any Techniques’ details not being properly translated into any language.
 * Fixed Stage modifications not being translated properly.
 * Fixed a typo in the dialogue with Tarlae about Tucma.
 * Fixed the repetition of the word “hours” in the Postal Service dialogue for some languages.
 * Fixed some texts where the old Special Technique icon was appearing.
 * Fixed that the Paralyzing Poison description text was missing the Trapped icon.
 * Fixed that the Intimidation description text was missing the Exhausted icon.
 * Fixed that the King's Roar description text was missing the DEF up icon.
 * Fixed that the Stare description text was missing the Alerted icon, and the DEF down icon in some languages.
 * Fixed that the Antitoxins description text was missing the Poison type Technique icon.
 * Fixed that the Magma Cannon description text was missing the Fire type Technique icon.
 * Fixed that the Embers description text was missing the Burnt icon, and the Fire type Technique icon in some languages.
 * Fixed that the Warm Cuddle description text was missing the Fire type Technique icon in most languages.
 * Fixed that the Stone Ball description text was missing the Earth type Technique icon in most languages.
 * Fixed the Spanish translation showing the wrong percentage for Fainted Curse’s HP reduction.
 * Fixed the Fisherman NPC in Prasine Coast not having collisions.
 * 👥Fixed a sitting spot that was being blocked by an NPC in Deniz.
 * Deleted a dialogue option from an NPC in the Kisiwa-Tucma frontier after completing the main quest in Kisiwa.
 * 👥 Fixed Closecall Point appearing with the wrong name when we zoomed out on the map.
 * 👥Fixed an area with no encounter info in the Aquamarine Caves.
 * 👥Fixed a visual issue with Rhoulder’s back foot in the fainting animation.
 * 👥 Fixed some visual issues in Volarend’s model.
 * 👥Fixed some visual issues in Granpah’s model.
 * 👥Fixed some weight issues in Smazee’s model.
 * 👥Fixed some weight issues in the model for the Open Shirt cosmetic.
 * 👥Fixed some issues with the camera on Raignet and Valiar’s Tempedia entries (huge thank you to our Luma Queen for reporting all these!)

Other

 * 👥Neutral pronouns have been implemented in French and German.
 * We’ve added some NPCs from previous islands that were supposed to be in the pool for the Postal Service quest, and we’ve solved some name and position discrepancies.
 * Ige and Lyato have been removed from the NPC pool because they were causing trouble.
 * Wishing Wells now grants Pheromones based on their island’s typing, as opposed to their island’s spawns like before.

Hotfix April 15, 2021

 * The ability to ping everyone in global chat has been patched, too. Ding.
 * Fixed that the Lair boss could skip the Hold turns for some techniques
 * Fixed that, after a teammate left the Lair, the rest of the team would lose all the bonuses that teammates had obtained.
 * Fixed that a certain bonus would cause you to only be able to shop once.
 * Fixed that, while having the Asleep and Doom conditions at the same time, Doom would remove Asleep and you'd see Asleep tems attacking you.
 * Fixed that emoted would not match if you were in a different server from your Lair team during the Create Party scene.

Hotfix April 16, 2021

 * We've also made sure that yesterday's fixes were properly in place. Lair shop should really be working now.
 * Fixed an error in the Dojo Rematch formula that was causing lower Pansun profit.
 * Fixed a softlock caused by activating Neurotoxins on an already poisoned Temtem.
 * Fixed a hardlock when joining a match with no Temtem left, after giving your last standing Temtem as an Offer during a Lair.
 * Fixed that all bred Chromeon would hatch being Digital type.
 * Fixed Mimit not going back to its default form after being sent to the TemDeck.
 * Fixed a softlock when using team-targeting physical techniques with a Striking Transmog Mimit when the targets are not the same species.
 * Fixed a desynchronization in the remaining time in Postal Service deliveries.